Biomechanical Toy

Biomechanical Toy

released on Feb 01, 1995

Biomechanical Toy

released on Feb 01, 1995

A criminal called Scrubby has escaped. He was imprisoned for trying to steal the Magic Pendulum - which brings toys to life. Relik, a cuckoo clock, guards the pendulum. Scrubby appears suddenly and steals the pendulum. You, a hero called Inguz, are called on to recover the pendulum before the toys' magical world disappears...


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I am contractually obligated to inform you that if you take a look at the dumped prototype's name, this game was originally entitled Bioplaything Cop

Gaelco is perhaps one of the most underrated arcade game manufacturers because they'd make these weird games that feel like they dropped out of a parallel reality, and they don't even feel like arcade games, they feel like arcade-exclusive console games, or perhaps Amiga Eurojank
This would've been pretty successful as a 1995 PS1 longbox release standing along the likes of Rayman or Gex or Johnny Bazookatone, it's better than a lot of the second-stringers like that last one, but that's not how Gaelco rolls, if their games released on console then they wouldn't have that "hazy, half-remembered in a dream, easy to forget until some encyclopedic dork like me reminds you that they existed" quality

Four stars out of five, fun-run-and-gun, weird, wild and memorable art direction that's just fun to look at in a Rayman 1 or Yoshi's Island sort of way, shmup-like enemy placement that demands you force your way through hitstun invincibility frames like a quarterback, protagonist has that iconic era-appropriate Sketch Turner from Comix Zone greasy ponytail, you think this is SLICKED back??? This is PUSHED back.

Play Smashing Drive or I'll smash your nuts

Either Earthworm Jim for Danzig fans or Metal Slug for people REALLY into Alice in Wonderland, Biomechanical Toy is a run n gun platformer where you fight to liberate a land of sentient toys from the reign of evil chess pieces.

It's fast and full of hazards, encouraging players to throw themselves at every wall like they were a wrecking ball...and it works. It's a roller coaster of a game with a short runtime and a steep (but not too steep) difficulty that lets you get in and get out of a good time at light speed. Just keep in mind that, for some reason, the last few bosses are much easier than some of the mid-game ones!

Diferente...
Biomechanical toy, a varios anos atrás dei uma olhada e nem dei bola, "hoje" decidi dar uma chance, e sinceramente é bem legal o visual e jogabilidade dele não tenta ser uma cópia barata de contra ou metal slug, oquê já um ponto bem válido considerando alguns titulos da época!
Visualmente ele lembra mais jogo de conlosoles 16bita do que arcade, e mecânica ele é uma mistura dos 2, barras de vida, tiros variados, sistemas de "bombas", option, estagios narrativos, sprites grandes, checkpoints, e até um certo desafio, tem de tudo um pouco, o design dos chefes é bem variado e dos estágios também, tudo bem "psicodélico", talvez o um dos problemas seja o protagonista com a carisma de uma batata, ele é basicamente um brucuto de um filme de ação bagaceira, e não um dos bons.
Mas o jogabilidade é boa, e não tive nenhum problema com programação ou posicionamento de inimigos a maior parte do tempo, o quê para um jogo de arcade dos anos 90, oque é ótimo para mim.

Em resumo é bom jogo, é notável, não um dos melhores, mas se você já zerou os run and gun arcade da konami, snk e está procurando uma alternativa, ai está uma boa jogatina curta!