Bit.Trip Fate

Bit.Trip Fate

released on Oct 25, 2010

Bit.Trip Fate

released on Oct 25, 2010

Bit.Trip Fate is the penultimate chapter in the six-part Bit.Trip series and will leave you wondering what’s next.


Also in series

Runner3
Runner3
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien
Bit.Trip Presents... Runner2: Future Legend of Rhythm Alien
Bit.Trip Flux
Bit.Trip Flux
Bit.Trip Runner
Bit.Trip Runner
Bit.Trip Void
Bit.Trip Void

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More Info on IGDB


Reviews View More

A chill bullet hell? Sure thing. Crossed with a on rails shooter and it works.

I'm pretty sure I'd hate this game if I got into the bullet hell genre and compared other games to this one, but I'm just going to stay ignorant on the genre so I can contain my positive image of it.

I love having to keep track of enemies that spawn on my back to not miss their drops going out of bounds and dodging bullets over a line with an inclination of 89°

I actually had high hopes for this one, since it's the most shmup-like in the series, and I've been getting into shmups recently, but it seems to accidentally stumble into nearly every pitfall of the shmup genre while trying to do something unique with it. The fate line as a restriction for movement seems like an interesting idea at first, but it's not well-utilized most of the time, and when it is, it just feels like an extra obstacle that's hard to consider when dodging around bullets. Meanwhile, enemies feel very spongy, patterns of enemies and bullets are slow and uninteresting, power-ups don't change much and aren't placed in ways that they can be strategically utilized anyway (actually a far cry from previous bit.trip games, where power-ups were functionally required, leading to a cascade of failure if you happened to miss one), points are basically useless (since they only contribute to high score, not extra lives or anything), the hit system being tied to attack upgrades means any failure is punished by bosses and enemies seeming EVEN spongier (or a cascade of failure, once the game decides to get difficult around stage 5).
I just didn't have a good time.

Played this on Wii and PS4... I think it works the best on the Wii, the nunchuck and remote just feel right to use. This is probably my favorite Bit.Trip game to play, I love the bullet hell arcade feeling and the music pairs great with it.

Very few ppl know about this but "Fate" in the title stands for their favorite FE game.