Bokosuka Wars

Bokosuka Wars

released on Dec 31, 1983

Bokosuka Wars

released on Dec 31, 1983

This game revolves around a leader who must lead an army in phalanx formation across a battlefield in real-time against overwhelming enemy forces while freeing and recruiting soldiers along the way, with each unit able to gain experience and level up through battle. The player must make sure that the leader stays alive, until the army reaches the enemy castle to defeat the leader of the opposing forces. The game was responsible for laying the foundations for the tactical role-playing game genre, or the "simulation RPG" genre as it is known in Japan, with its blend of role-playing and strategy game elements. The game has also variously been described as an early example of an action role-playing game, an early prototype real-time strategy game, and a unique reverse tower defense game. In its time, the game was considered a major success in Japan.


Also in series

Bokosuka Wars II
Bokosuka Wars II

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Reviews View More

WOW! YOU LOSE!! (by playing the downgraded Famicom port of a 1983 game?)

Bokosuka Wars was to Japan's real-time sim/strategy genres what Utopia, Stonkers, & Cytron Masters were to '80s Western PC RTSes. I'd argue this game was more important than them simply for its influence on Tecno Soft's Herzog series, which itself inspired Westwood developers who'd later make the seminal Dune II. That's a lot of words to say this isn't some throwaway footnote in the Famicom library. Japanese PC game conversions to Nintendo's machine were a big event in those early years, and Bokosuka Wars had a genuine wow factor that still matters.

ASCII published this lone creation by Koji Sumii (today a traditional craftsman & puppeteer) on cassette for Sharp's X1 micro-computer back in '83 to much acclaim. It got an expansion/sequel the year later and ports to other PCs before reaching the Famicom. Despite a modern sequel being well-received, the Nintendo rendition has gone down in kusoge history. After all, why try & play this experimental proto-RTS on its own terms when you can bumble into an early wipe & laugh at the game over screen? /s

Context aside, I still have a lot of fun with the PC original, which combines basic real-time strategy mechanics with a light RNG layer & simple to understand progression. Unlike the Famicom port where you start with no soldiers at all, the X1 original gives you a big starting squad. This lets you get used to the controls & your units' frailty before you dive headfirst into the front-lines. Learning how to make new units from trees, plus how to quickly reposition grunts in front of you to do battles, becomes second nature after a while. I wouldn't call this an easy game, but it's hardly as ill-designed or inscrutable as retro discussions make it out to be.

I'd mainly recommend playing this if you're interested in the RTS genre's history or would enjoy a simple, sometimes frustrating but ultimately compelling arcade wargame. The X1 version's not too hard to find out in the digital wilderness, but I wish it was officially accessible via a modern remake or even through Project EGG for PC users. It's an important & distinctive piece of software which paved the way not just for Herzog (Zwei) & Dune II, but other oddities like Kure Software's Silver Ghost & First Queen series.