Bombuzal

Bombuzal

released on Dec 31, 1988

Bombuzal

released on Dec 31, 1988

Little Bombuzal has to blow up bombs on little islands in this puzzle game. In order to advance to the next level, all bombs need to detonate. There are various sizes of bombs. Bigger ones have such a huge blast radius that Bombuzal cannot trigger them directly - instead, he has to explode smaller bombs first and cause a chain reaction. So as one might imagine, later levels turn into loud blastfests that need to be carefully planned. Besides, later levels introduce all kinds of additional hazards and gimmicks, like ice floors, movable bombs, disappearing ground tiles, and much more. Nobody said being a pyromaniac is easy.


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It's pretty terrible, obviously. Far from thee worst game I've ever had thee misfortune to play but it does earn a notable accolade: thee fuck-ugliest character design ever drawn up.

There are games that teach you as you play, games with tutorials and also Bombuzal

It's sort of a Minesweeper mixed with a tile clearing game. Once you grasp the concept it's actually not bad, but the satisfaction of clearing the levels also wears off pretty quickly.

This might legit be one of the worst games ever made and I really respect that

Extremely unfun and frustrating puzzle game. Worst character design on the planet.

I played this with my friend the other day out of pure curiosity. Could hardly figure out what I was even supposed to do until we both got a game over. The diagonal inputs were also very confusing. I still don't totally understand what the goal is.