Boxxle

released on Sep 01, 1989

The player must maneuver boxes in a warehouse in order to make enough money to woo his desired girlfriend.


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A decent Sokoban derivative.

Only a few short cutscenes can distract the player from moving the boxes to their correct locations.
Some puzzle rooms felt straightforward without a challenge while others made me take breaks to get some needed fresh air. A repeating ost was charming at first but I can understand if it gets grading with time.
It's 108 rooms divided into 10 bundles and some change, pretty fun I've gotta say without feeling unfair.

It's basically Sokoban for Gameboy.

I love puzzle games, and Sokoban is no exception. Just that in tougher puzzles the bigger maps take too long to solve due to the tedious nature of pushing the boxes on the same path to their designated spots.

It requires a bit of patience to solve them, but it's still a good puzzle game. Let this review reflect to all Sokoban clones (as in, literally plays like this EXACT game).

..."YEAH!" (♫ do-do-do-do-do-do-do-do-do-do-do-doo... DOOOO)

i'm a huge sokoban fan (perhaps you could call me a sokobanatic), and i'd say that boxxle is a fine way to experience it. the game has charm, both in its implementation of the gameplay and in its simplicity.

Yo, I played this on a TV back in 2006