Bullet Soul

Bullet Soul

released on Apr 07, 2011

Bullet Soul

released on Apr 07, 2011

A brand-new adaptation to the shooting genre which rewards survival through aggressive play. Blending classic shooting game design with a substantial dose of modern day bullet hell, Bullet Soul has it all! Bringing even more heat are Resonator: the moniker of aural wizards Kenji 'Itoken' Ito and Kohta Takahashi, setting fire to your speakers with their tunes. Last but not least, Akio Watanabe brings his skills to the scene cooking up the character designs.


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It's an arcade style shmup, so things I don't like such as 2 cycles and bs spawns locations+final bosses are abounds.

In fact this game is an indicator of the problem with the 2 cycle/loop system. (played B mode btw) first cycle was so unbearably easy and I had full resources which kept me from earning any in the second half. Also kept me from being invested early in the second half and care to truly 1CC the second half of loop 2 because it was just so long.

Fun fact: If you use the autobomb, it doesn't go off when an enemy runs into you. Fuck you that's why.

Game's standard with alright music. I Mode Bi s what you want to play for the best experience. (better enemy patterns, 4th character available.)