Café Enchanté is an otome visual novel. Prepare for chaos as handsome beings from different worlds step through a magical portal into your café! Learn more about your new companions and your grandfather as more surprises show up at your door. Discover an enchanting, uplifting, coffee-fueled tale filled with magic, monsters, and mysteries.
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This review contains spoilers
Look - I'm not trying to be a hater, but Café Enchanté really did not land for me. Honestly, I didn't even mind the tonal bait-and-switch from slice-of-life fluff to deep angst - I'm an angst-enjoyer. However, Café Enchanté just felt like it was trying to do TOO much. Don't get me wrong - parts of Café Enchanté are VERY enjoyable, but as a whole? I found it disastrous.
Things I Liked:
- The LIs and their routes were, for the most part, adequately enjoyable (taken into consideration as separate parts from the whole game)
- The relationships and banter between the characters were all very endearing
- The art and music are simply beautiful
Things I Didn't Like:
- The common route was a S L O G (and this is coming from someone who LOVES Code: Realize)
- After the common route, nothing feels connected
- Yes, I understood that there are certain story reasons for having each route isolated to its own "world," but without any other sort of central plot to form a connective tissue between routes, the game felt very disjointed (for me)
- The routes also began to feel very formulaic/repetitive after a point
- The final route's "good" ending is ABYSMAL
- Seriously, the so-called "good" ending left such a bad taste in my mouth that I wish I could get my money back
Things I Liked:
- The LIs and their routes were, for the most part, adequately enjoyable (taken into consideration as separate parts from the whole game)
- The relationships and banter between the characters were all very endearing
- The art and music are simply beautiful
Things I Didn't Like:
- The common route was a S L O G (and this is coming from someone who LOVES Code: Realize)
- After the common route, nothing feels connected
- Yes, I understood that there are certain story reasons for having each route isolated to its own "world," but without any other sort of central plot to form a connective tissue between routes, the game felt very disjointed (for me)
- The routes also began to feel very formulaic/repetitive after a point
- The final route's "good" ending is ABYSMAL
- Seriously, the so-called "good" ending left such a bad taste in my mouth that I wish I could get my money back