Castelian

released on Dec 31, 1991

A port of Nebulus

You play a small green guy who needs to blow up eight towers, because their presence is somehow poisoning the water of planets which could potentially be ideal colonies. Unfortunately you need to get to the top of these towers to blow them up. You make your way up to the top of the tower via walkways around the outside of the towers. You need to jump over, kick, and run from various enemies in your journey to the top. Most vertical movement is achieved by jumping onto moving ledges at the right moment. The game was considered revolutionary in its time for its graphic technique. As the main character walked around the outside of the tower, the character was fixed in the middle of the screen while the tower itself rotated. This gave it a pseudo-3D effect. Towers are linked together via a voyage through the sea in your trusty MK.7 submarine. This plays out as a side-scrolling collect-'em-up in which bonus points can be obtained.


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Castelian apparently began life as a computer game under a different name, which is incredibly self-evident from the game itself. The entire game oozes this eerie, uncanny charm, from the complete lack of music in the main stages to the alien physics to the bizarre stage names which range from “The Tower of Eyes” to “Swimmers Delight” (couldn’t figure out what that latter one meant). Another baffling feature that adds to the strangeness is your character’s idle animation - the little guy goes to sleep, which is relatively normal. What isn’t is that you can’t start moving again until he finishes a waking up animation. This got me killed on more than one occasion.
Castelian’s visuals are its standout feature, with the central towers rotating uncannily smoothly akin to that one section in Kirby’s Adventure, and our pudgy little protagonist animating very nicely, albeit at a detriment to the controls.
Overall I had a good time with the game, as it’s just short enough that the ending always feels within reach no matter how many times you die.