Castlevania

Castlevania

released on Sep 26, 1986

Castlevania

released on Sep 26, 1986

Step into the shadows of the deadliest dwelling on earth. You've arrived at Castlevania, and you're here on business: To destroy forever the Curse of the Evil Count. Unfortunately, everybody's home this evening. Bats, ghosts, every kind of creature you can imagine. You'll find 'em all over the place, if they don't find you first. Because you've got to get through six monstrous floors before you even meet up with the Master of the House. Your Magic Whip will help, and you'll probably find a weapons or two along the way. But once you make it to the tower, you can count on a Duel to the Death. The Count has waited 100 years for a rematch.


Also in series

Akumajou Densetsu
Akumajou Densetsu
Castlevania: The Adventure
Castlevania: The Adventure
Haunted Castle
Haunted Castle
Castlevania II: Simon's Quest
Castlevania II: Simon's Quest
Vampire Killer
Vampire Killer

Reviews View More

Castlevania is a game I can appreciate but it's one I don't love.

Like many NES games, Castlevania is a short experience and can be beaten in less than half an hour. Seemingly to counteract this, the game is incredibly challenging and demands to be played dozens of times to master. Every level has been carefully curated so that EVERYTHING, from the smallest enemies to the most modest of jumps, poses a massive threat. The combination of Simon Belmont's sluggish, stiff movement (an intentional design choice, forcing the player to attack and jump with absolute precision) and the devilish enemy attack patterns make this game feel overly difficult at times but I appreciate just how well crafted every level feels. Absolutely everything feels intentional, not a pixel feels out of place.

As much as I appreciate how tight the gameplay feels, I had to rely on save states to get past some of the trickier sections. Some of the bosses, for example, are nigh impossible if you didn't happen to pick up and keep the right weapon from the preceding level. Without the modern convenience of save states, I'd probably have given up playing halfway through.

Ultimately the best thing about Castlevania is the atmosphere. It's genuinely impressive how much gothic ambience the game has, considering the technical limitations of the NES. The game uses the limited available palette wonderfully to bring the enemies and levels to life, it's surprisingly gorgeous at times. The soundtrack also helps tremendously. It's one of the NES' best. Each track imbues it's corresponding level with a slightly different vibe from adventurous to spooky.

On a final note, I was first exposed to the Castlevania series by YouTuber James Rolfe and I have to parrot one of his takes. This first game was so evocative of old, gothic horror that it very much reminds me of old Hammer horror movies. I can't help but feel it's a shame (though true to the original Japanese intention I suppose) that Castlevania projects are now always tied to an anime aesthetic.

Dude, Castlevania is old-school hard, but man, it's got that classic charm. The music slaps, the bosses are crazy tough, and whipping candles just feels satisfying. It can be frustrating with those weird jumps, but it's a must-play for anyone who loves a retro challenge.

jogar esse jogo se equivale a ter um relacionamento abusivo que durou por pouco tempo, que tu sai com mental fudido

the actual original cock and balls: the video game

man I sure hope these games don't get any harder

man I sure hope these games don't get any harder