In addition to play by the original rules, Clue has an additional mode that allows movement via "points." Each turn begins with nine points and every action the player takes costs points. The player can only do as many things as he has points. For example, moving from square to square costs one point, making a suggestion costs three points. Many players prefer this mode of play as it makes the game more balanced since each player gets the same number of "moves" each turn.
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The SNES port of Clue is... okay if you're truly desperate to play Clue digitally. It captures the mystery-solving gameplay of the board game, and the ability to play with up to six players is great. However, the dated graphics, clunky interface, and the fact you can easily peek at other players' cards on a shared screen hurt the experience. It's a passable adaptation, but the physical board game remains superior.