Code of Princess

Code of Princess

released on Apr 19, 2012

Code of Princess

released on Apr 19, 2012

Code of Princess offers players an exciting yet unconventional experience, deftly blending the combo-heavy fighting gameplay of beat ‘em ups with the stat-boosting character customization of RPGs.


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I really wanted to like this game more.
Code of Princess is a beat em up with a wismsical story that does not take itself very seriously, the gameplay happens in 3 lines with your chosen character being able to just between them.
There are RPGs elements by means of stats and equipment to give to Princess Solange and her merry band of misfit friends.
The localisation has them be very self aware and the voice overs are good but a bit of the "english anime voice over" is felt here.
There are many enemies and both them and the characters feel unique, but the gameplay itself can get repetitive quite quickly; the repetitive-ness of the combat and the fact it doesn't change at all through-out the missions and only when you change characters made me put this game down.
It's ok, it's good if you are bored to keep you occupied for a bit.

You can't dislike a game that lets you play as every single enemy that much.

I can't quite make up my mind about this one, on one hand you would expect more when somebody from Treasure is involved, on the other hand, it's a decent time waster that can get repetitive in a musou kind of way. The story is silly but not that funny, the combat is just there, never bothering to be either challenging or addictive. Is just stuck in a weird limbo of being a bit too mediocre for it's own good. Just get it dirty cheap for Steam and see for yourself.

Hay cosas que están guays bajo una maraña de decisiones cuestionables.
Protagonista sexualizada de gratis a un lado, la mezcla de beat'em up con elementos de mejora de equipo y de personajes no cuaja por la simpleza extrema en los combos y rigidez a la hora de moverse/esquivar/cambiar de carril. Por esto último puedes estar medio minuto en el aire sin poder hacer nada porque los ataques de los enemigos stunean al personaje.

Además, llevas una party pero solo combate un personaje que se lleva toda la experiencia. Quitando la sensación de compañerismo por completo de la ecuación.

fun but nothing special, but the character designs are cool tho