Codenames

Codenames

released on May 01, 2020

Codenames

released on May 01, 2020

The two rival spymasters know the secret identities of 25 agents. Their teammates know the agents only by their CODENAMES. The teams compete to see who can make contact with all of their agents first. Spymasters give one-word clues that can point to multiple words on the board. Their teammates try to guess words of the right color while avoiding those that belong to the opposing team. And everyone wants to avoid the assassin. Codenames: win or lose, it’s fun to figure out the clues.


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Codenames is a fun game that really emphasizes lateral thinkers who can make unique connections between words, and risk takers who trust their team to put the pieces together. There's a lot of really interesting social play where you not only need to think of clues that connect many words, but also that your teammates would understand, and that also avoid drawing undesirable connections.

One of the arguable downsides of Codenames when compared to other multiplayer games is that you can't really do much actual communicating with the other players. The codemasters can't talk because anything they say could be seen as a clue, and often you don't want to talk when it isn't your turn as the guesser because you don't want to give ideas to your opponents. So, on the sociability scale for games that might be played at parties, this isn't very high. Where something like Secret Hitler forces interaction between all players, Codenames encourages (or for the codemasters requires) you to play all of your information as closely to your chest as possible. Strategically this lends the game a lot of depth, but it makes it slightly less appealing for some people who want to socialize with others during their games. Still, this is an undeniably fun time.

awesome board game makes for an awesome browser game! (the fact we have this for free is insane to me)

"Gerizekalı arkadaşlarınız 'drift' ipucunuza 'tavşan' diyerekten siyah kelimeyi bulabilir, dikkat edin!"

A really neat team game where you have to guess the words being hinted at by your spymaster on the board without selecting the other team ones nor the assassin which will make you lose instantly. The hint system is the highlight of the game as the spymaster (one per team) can only communicate with the rest of their team through them and lead them into the right direction of words before passing the turn. So in a way they have to consider how do the rest of team thinks and how they will interpret their clue.

Also, before playing be sure to set clearly what constitutes as a valid hint. House rules always vary regarding proper names or phrasal verbs that some advantageous people (not naming anyone in particular, you know who you are) get away with. Same thing with the limit time to come up with a hint since without a limit the game can go on for literal days (true story).