Conquest of the Crystal Palace

Conquest of the Crystal Palace

released on Nov 01, 1990

Conquest of the Crystal Palace

released on Nov 01, 1990

A port of Matendouji

Return to the once beautiful Crystal Palace where your father's kingdom was brutally overthrown by Zaras, king of the infernal plateau. Call upon your guardian dog. Zap and battle your way through the peaks of Mount Crystal. Find Kim at the astral-mart, she will help you along your way with tools and food needed to make this awesome journey. Step into the Realm of the Guardian, the walkway to impending doom. Acid rain is forecasted by QNN... so keep your eyes on the road ahead. Beware! You will fight the biggest, meanest enemies ever seen on the NES! Investigate the Lair of Hungry Ghosts, gather special weaponry and gold. Enter the Gateway of Flame. Look out! The pathway has disappeared and there's only a moment between you and a sea of lava. These tasks and much more must be accomplished if you wish to regain your rightful throne!


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Looks great, isn't fun

By the way, this is a review for Matendouji, the original famicom version of this that I played on a patched rom. The localized for North America version also doesn't look great

Side scrolling action game where you use a sword, ranged fire magic, and a dog companion summon to fight enemies. Controls well, mostly good looking stages, good music. Useful and entertaining shops in each level where the shopkeeper gives you a new update of the area presented like a short broadcast. If the game just consisted of stages like the first three of the five I'd say it's a pretty great action game for the NES.

Main source of challenge tends to come from potentially falling off of cliffs and the cheap enemies who suddenly appear when you are on platforms that will knock you off of them, both from the knockback effect of getting hit and how things just spawn in or stage hazards that suddenly attack when you get near them or when they load in (at times when you are or are nearly making your jumps). Stage 4 and 5 are just terrible, with four being a short level of avoiding cliffs and high damaging lava with enemies that just can't decide on their pattern and a terrible boss fight, and five being a constantly repeating maze of the same rooms and minor boss fights until you take the correct door which then leads to a cheap instant kill trap that you seem to have to exploit the game to avoid then two terrible final bosses.

Strange decision to change from sword to magic attack by ducking and scrolling through inventory instead of just making use of the select button.

Screenshots: https://twitter.com/Legolas_Katarn/status/1361031121975222272