A port of Matendouji
Return to the once beautiful Crystal Palace where your father's kingdom was brutally overthrown by Zaras, king of the infernal plateau. Call upon your guardian dog. Zap and battle your way through the peaks of Mount Crystal. Find Kim at the astral-mart, she will help you along your way with tools and food needed to make this awesome journey. Step into the Realm of the Guardian, the walkway to impending doom. Acid rain is forecasted by QNN... so keep your eyes on the road ahead. Beware! You will fight the biggest, meanest enemies ever seen on the NES! Investigate the Lair of Hungry Ghosts, gather special weaponry and gold. Enter the Gateway of Flame. Look out! The pathway has disappeared and there's only a moment between you and a sea of lava. These tasks and much more must be accomplished if you wish to regain your rightful throne!
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Main source of challenge tends to come from potentially falling off of cliffs and the cheap enemies who suddenly appear when you are on platforms that will knock you off of them, both from the knockback effect of getting hit and how things just spawn in or stage hazards that suddenly attack when you get near them or when they load in (at times when you are or are nearly making your jumps). Stage 4 and 5 are just terrible, with four being a short level of avoiding cliffs and high damaging lava with enemies that just can't decide on their pattern and a terrible boss fight, and five being a constantly repeating maze of the same rooms and minor boss fights until you take the correct door which then leads to a cheap instant kill trap that you seem to have to exploit the game to avoid then two terrible final bosses.
Strange decision to change from sword to magic attack by ducking and scrolling through inventory instead of just making use of the select button.
Screenshots: https://twitter.com/Legolas_Katarn/status/1361031121975222272