Contract J.A.C.K.

Contract J.A.C.K.

released on Nov 11, 2003

Contract J.A.C.K.

released on Nov 11, 2003

DescriptionContract J.A.C.K. is a prequel to the 2002 computer game No One Lives Forever 2: A Spy In H.A.R.M.'s Way. It was developed by Monolith Productions and published by Sierra Entertainment, a subsidiary of Vivendi Universal Games.


Also in series

No One Lives Forever 2: A Spy in H.A.R.M.'s Way
No One Lives Forever 2: A Spy in H.A.R.M.'s Way
The Operative: No One Lives Forever
The Operative: No One Lives Forever

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There is a part where you are in laser gun shootouts in a Moonbase. And it's boring. Which tells you all you need to know.

A spin-off/sequel to NOLF 2, but more in line of those expansion packs FPS used to get. Often made by a different company or a b-team and as such often not very good. But even by the standards of those this is a pile of absolute garbage.

Instead of the greatest FPS protagonist of all time, Cate Archer, we get a mostly silent generic dude with no personality. At the same time i am glad they left Cate out of this, makes it much easier to ignore. I'd call it half-assed, but that would be giving it to much credit.

The shooting feels awful, they are trying to make NOLF 2 into a run and gun shooter. Something it was not meant to be. But then somehow makes everything worse. Levels are short and repetitive, but filled with so much backtracking in order to make the game longer. It's a total snore. It feels like a FPS Maker "game" slapped together with free assets. Monolith committed franchise suicide with this and that's pretty depressing. I want NOLF 3 dammit.

One of the most soulless and mediocre shooters I've played. Most of its content is all copy pasted from NOLF so nothing feels exciting. Level design is boring and sometimes confusing often requiring you to find an specific spot and then backtrack while it spawns more of the same enemies in the same places you have already visited, thus for being a short game it manages to be super tedious and repetitive.