Control

released on Aug 27, 2019

Control is a supernatural 3rd person action-adventure will challenge you to master the combination of supernatural abilities, modifiable loadouts and reactive environments while fighting through a deep and unpredictable world.


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I can't decide, if this game is more of a low 4.5 or high 4 to me. I'll just stick with the 4 for now.

Let me preface this with the following: I'm a huge sucker for the SCP idea. The basic concept is a treasure trove of cool writing ideas. Contrasting supernatural phenomena and entities with a government bureaucracy barely able to keep a lid on them can be used to fascinate, terrify and amuse.
And this is probably as close and as polished to the idea of the SCP you're going to get in a singleplayer narrative game (maybe with the exception of the upcoming sequel).
The brutalist architecture, the texture work (you can almost imagine what the surfaces would feel like on your own skin), the amazing sound design and calculation (creating verisimilar echoes and such), the way hallucinations and ephemeral objects are visually portrayed, the strong use of lighting and colour, the painstaking protocols and strange rules associated with much of the House and its inhabitants: The atmosphere they create is immaculate and captivating, and I loved walking and exploring around the Oldest House, in spite of some orientation problems.

My real gripes are with the lacklustre way the story wraps up, and the way the characters are written and performed.
I never hated Jesse, but I was really hoping for her to show bigger depths as the story went along. She clearly lived a hard life full of unresolved/unresolvable trauma, and I was waiting for the other shoe to drop, and her at some exhilarating plot event to blow up and really change how she interacts with others and reacts to the weird world around her. But her character arc is utterly flat. She says she was never a leader, but she doesn't have any problems inhabiting the role of the Director and there aren't any real hiccups after that. The moment in which I liked Jesse the most was when she was talking to the plants, and admitted that she really needed that. The other employees just felt like slightly exaggerated normal people with no needs or wants themselves. Also I hated Dylan's "Look at me, I'm a screen writer's idea of a crazy person" schtick. The only two people I was even slightly invested in was Arish, because he just seemed like a regular working stiff trying to make the best out of a bad situation, and Ahti, because I'm a sucker for powerful entities with ulterior motives hiding in plain sight.
And most of the acting just lacks a certain oomph, but I can't say who's responsibility that was, possibly the voice director's.

The combat being more standard than original didn't bother me that much, I don't play 3rd person shooters that much, and once I switched to controller, I was much more able to improvise during battle.
What did bother me, is that there is a clear optimal formula to fighting: Launch, Launch, Launch, shoot while you are recharging. And if their shield is too strong, pull out Pierce. I really think this game would have benefitted from a Parry/Counter system and maybe some aerial combat options, especially for the Stealth guys and the flying psychers who dodge Telekinesis.
At the end of the day: It's an SCP setting, the possibility for enemy variety are through the roof.

And lastly: Board Countermeasures, Bureau Alerts, Constructing Mods, Upgrading Melee/Seize/Shield are utter wastes of time. Playing normally with side missions was more than enough to give me plentiful resources, to the point where I was annoyed how often I had to deconstruct Mods.

I have high hopes that the next game will be deeper mechanically, more fleshed out writing-wise and lean more into the weirdness. I'm less sure however, if my PC will be able to run it as well as this one.

Finalizado pela Família Steam

Sinceramente eu esperava bem mais desse jogo já que todos que falam sobre ele é apenas tecendo elogios que pra mim parecem até feitos para outro jogo e não esse. Minha experiência com esse jogo foi morna e tediosa, mesmo com todos os poderes da personagem, a ambientação é extremamente confusa e repetitiva, a história totalmente maluca e desinteressante (pra mim)

Platinei porque curto coletáveis, mas este jogo não me agradou e pra mim está longe de ser esta obra prima que os fãs tanto falam. Tem gráficos bem bonitos que são desperdiçados em um ambiente cinza e escuro

Jogo bem divertido com combate frenetico e aquela pitada de sam lake .