Cotton Guardian Force Saturn Tribute

Cotton Guardian Force Saturn Tribute

released on Sep 30, 2021

Cotton Guardian Force Saturn Tribute

released on Sep 30, 2021

Shoot 'em up collection here we go! Cotton Guardian Force Saturn Tribute is a collection of three Cotton games that were released back in the '90s for Sega Saturn. Players all around the globe can experience and enjoy this collection because of its English language support! Are you ready to meet all your enemies and take them down into pieces in this shoot 'em up collection?


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Now that they've finally been fixed to deal with the input lag, it's now MUCH BETTER. Guardian Force is still apparently riddled with lag (but the recently released PC version is better), but frankly I only really got this to play the Cotton games so I don't mind too much, even if I really wanted to try Guardian Force. Anyways, the games in this are great, and if you can get this on sale it's very much worth it.

Damn, what a good idea! I've been waiting ages for a good, economical way to play Guardian Force and Cottom Boomerang!

I am stil waiting for a good, economical way to play Guardian Force and Cotton Boomerang.

The games here are good. Guardian Force is a rad tank-themed STG and Boomerang is easily the best cotton game (excluding the upcoming Rock n roll, which legitimately looks pretty great). The problem is that this port is horrible.

So to start, the interface is so extremely barebones. There's some very basic shit done badly like control options being seperate between the game and interface. Which is just some weird energy and makes setting up the dang controls a hassle. It's all presented really blandly and has no real sauce on it.

But the kicker here is the lag. Saturn Tribute, from what i've heard on the grape vine, is an open source saturn emulation thingy then put in a Unity wrapper for the aforementioned bad interface and presumably some other technical shit. That naturally adds a bit of lag, thats natural, and i'm not snobby enough to pretend a little of bit of it isn't a dealbreaker.

This isn't a little bit.

Preliminary tests of Guardian Force puts it at 10 frames of native input lag. That isn't just bad by STG standards (put it this way, Ketsui Deathtiny on the same console has 2 frames input lag), it's significantly worse than most AAA games and frankly, almost anything that's not a trash fire like Crystal Chronicles HD (which somehow has about 20 frames lag lmao).

Long story short, it makes the games feel like playing Red Dead Redemption 2. Whilst twitch dodging bullets. I don't like to say it but it's basically unplayable. Guardian Force's original release was already on the edge in terms of lag and this tips it way, way over the edge. And i'm not a snob on this stuff, i swear! I know for instance, an upcoming arcade game was rejected from a platform for DARING to have 4-5 frames, literally half the lag.

Guess I gotta go looking for that hacked Guardian Force Romset...