Crash Bandicoot N. Sane Trilogy: Future Tense

Crash Bandicoot N. Sane Trilogy: Future Tense

released on Jun 29, 2018

Crash Bandicoot N. Sane Trilogy: Future Tense

released on Jun 29, 2018

Play the first-ever new level built for the original trilogy’s gameplay in almost 20 years. Drawing inspiration from the cut “Waterfall Level” from the first Crash Bandicoot game, Future Tense features several puzzles from the original level set in the futuristic setting from Crash Bandicoot 3: Warped. Discover a whole new level of difficulty for Crash Bandicoot N. Sane Trilogy as you dodge rockets, destroy robots and leaps lasers while ascending a massive futuristic skyscraper.


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There was a time in Crash Bandicoot fandom where this level was believed to be a sample of Crash 4. People were stoked when this was released. Clearly this level meant that Vicarious Visions was making Crash 4 and it was going to be just like N. Sane Trilogy - models and all - and they were going to keep all the Crash 3 power-ups like the Fruit Bazooka!

Then we finally got Crash 4, VV wasn't the one that made it, the art style had changed, and the level design was nothing like this. (The-Price-Is-Right-Losing-Horn.wav)

As far as Future Tense goes, it certainly is a Crash 3 level alright. Its place in Crash history - where it exists as a glimpse into a future that didn't end up happening - is more interesting than actually playing it. Don't get me wrong, it's not bad, but its faithfulness ends up being its most notable trait, so I ended up having no strong feelings about it beyond "oh hey, this level has its own trophies", which was pretty neat.

And I guess you can collect the gem or relic to replace another gem or relic in Crash 3 if the Platinum is giving you trouble.