Crows: Burning Edge

Crows: Burning Edge

released on Oct 27, 2016

Crows: Burning Edge

released on Oct 27, 2016

Crows: Burning Edge is an upcoming action-adventure game based on the Crows manga. The game will take place at the notorious Suzuran All-Boys High School, where Harumichi Boya is a recent transfer student. Harumichi is the kind of person who is devoted to fighting fairly, but it seems the other boys at the school aren’t as gracious. The game won’t only feature the thugs and delinquents from Suzaran High, however. Groups and gangs from Hosen Academy, the Kurotaki Alliance and the Front of Armament will showcase their fighting abilities as well.


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I don't know how I managed to make it through this without knowing Japanese but such is the power of the burning spirit of delinquents! This game is held together with paper clips and prayer. It was clearly not made very well but I'll be damned if I didn't have fun playing through pivotal moments from the Crows manga. Each character has their own style and upgrades (which I only remembered after getting my ass BEAT) and it makes for a good time figuring out the best way to play each. I can't recommend this to anyone who doesn't love Crows, like, a lot, but I had fun.

I want to make this joke so I can officially be the first native english speaker to say it in a review:

Crows - Burning Budget

Based off of a popular manga series (in japan) but surprisingly has only two games including Burning Edge. There was one beat em up that dates all the way back to the Sega Saturn. Given the quality of this one (and the fact you can't buy it anymore unless you import whatever remaining copy that's out there), it might be the last Crows game for a while.

Straight into the gameplay, it's a brawler and not a very good/stable one. I was under the impression that its an action adventure game, but there isn't much adventuring at all and what little there is relegates to running around in an empty, overexposed neighborhood.

The brawling is pretty easy but mostly for the wrong reasons. Half of the time, you stunlock mooks and sometimes "bosses" for a little while.
Hit boxes hardly work half of the time either. I would try to stomp an enemy right in front of me only for my multiple stomp animations phase through the downed body.
The game has "different" fighting styles but despite having different animations, they all feel the same.
Special moves are just there. You press a button and a cinematic plays to look cool(ish) but they're no real special mechanic especially with how easy it is to get them (counter button or spam punches to stun).

The only thing worse than the combat is the presentation cuz GOOD LORD!! I know this game was released on Ps4 (which got released) and Vita (which didn't). I imagine this was a simple lower budget Vita game that got a lucky PS4 port. Not a lot of animated cutscenes where there should be (with not very good cinematography despite having a manga to copy camera shots from), the text box scenes just have frozen 3d models (they're not images. The models have different shading with each environment) with all characters with the same stiff pose just looking at the camera coupled with the lack of facial expressions other than an open mouth.
The game in general looks ugly as sin.

This game is rushed. No doubt about it. Probably to fit with the series' 25th anniversary. That's the only reason I can think of because there's not a lot of valuable information about the game's development other than the Vita version getting cancelled.
Combat wants to be complex and tactical but falls back on its ass to being simple (just like Yakuza. Hey-OoooooooooooooooH!) And the game looks like a fan recreation with basic engine shaders.
Despite me bashing a lot of it... I kind of enjoyed it? It's one of those games I have more fun with when I turn my brain off.
Honestly, I don't think I'd recommend it to Crows fans, much less people just wanting a decent import. If you want a decent brawler or delinquent adventure game, it's just not here.