Cthulhu Saves Christmas

released on Dec 23, 2019

Eldritch horror saves Christmas for fun & profit in this fast-paced turn-based JRPG comedy.


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Lmao. The writing is great.
Play it.

I find Zeboyd's evolution interesting. Mechanically, this plays somewhere between Cthulhu Saves the World and This Way Madness Lies, and I'm not sure how I feel about that. The Insanity skills certainly make for an interesting combat experience, but I can't say for sure whether it makes for a better one. I will say that I never felt the need to spam the rest moves to reset them, so that's a plus. The story is fantastic.

The only real negative is that the soundtrack overused Carol of the Bells. I am barely aware of the music in games most of the time, and I thought it was too much.

Mechanically speaking, this is a very solid and well designed game. The small nature of the party and scope of the game means that the systems that do exist are all able to interact with each other in a lot of interesting ways, creating lots of opportunity for strategy and build variety even throughout a single playthrough. The equipment and insanity skills in particular are favorites of mine; the equipment is designed in such a way that most of it encourages a specific playstyle, and the ever-changing nature of equipment means that this system actively encourages you to change your builds around frequently. The insanity skills are similarly fun, as the random and unpredictable nature of them encourage on-the-fly strategizing and improvisation, meaning combat will rarely get stale.

This game is a god damned holiday masterpiece and I will not rest until every man, woman, and child has heard the name CTHULU SAVES CHRISTMAS!!!

I played this on christmas

better than I thought it would be

Complete playthrough. The clearly absurd premise behind Cthulhu Saves Christmas belies that the writing and dialogue throughout this short turn-based RPG is excellent, filled with fourth wall-breaking humour. Considered for its gameplay, however, overall it's nothing special - the combat is serviceable with a few unusual twists (such as ability randomisation) but quickly becomes quite repetitive and character/party customisation is mostly limited to gradual equipment improvement. The pixelart graphics do the job, while I'll have to admit that some of the music can become rather catchy. However, despite any negatives, with its short run-time (somewhere around five hours) and aforementioned humour, this is a decently enjoyable experience.