"As a metroidvania carefully designed with both touch and gamepad in mind, we considered how you could achieve exploration and fast action using either input. The result was a gravity bending world where movement is comprised of jumping from surface to surface in lovingly crafted environments. It's up to Dandara to restore balance and give direction to a directionless world!"
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I want to preface this by saying that I do not think this is an awful game by any means, just one that bit off more than it could chew in my opinion. The game is way, WAY to big to the point where not only did I find myself stuck with no idea where to go, but that I ultimately didn't care enough to continue because everything was so overwhelming that I just couldn't think of putting the effort in to figure it out. It also doesn't help that I wasn't all too engaged in the story to begin with, although there is an interesting concept here. It just felt like this was two (maybe even three) games rolled into one. Also the music quickly got on my nerves with how mello/melancholy it was. Overall, a frustrating experiance.
Gorgeous pixel art and environment. Unique setting. The wall-jumping mechanic doesn't work all that well, but once you get used to it it doesn't detract too much.
Unfortunately, as a Metroidvania, it's rather simplistic. It's essentially linear, each key item just unlocks the next area. I rarely got lost, nor felt particularly rewarded for exploring.
The combat was a mixed bag. I think the boss design and animations were excellent. Charge shot has a satisfying feel. However, fighting regular enemies tended to be annoying, especially when backtracking through old areas.
Unfortunately, as a Metroidvania, it's rather simplistic. It's essentially linear, each key item just unlocks the next area. I rarely got lost, nor felt particularly rewarded for exploring.
The combat was a mixed bag. I think the boss design and animations were excellent. Charge shot has a satisfying feel. However, fighting regular enemies tended to be annoying, especially when backtracking through old areas.