Dead Plate

Dead Plate

released on Nov 06, 2023

Dead Plate

released on Nov 06, 2023

Short 2D restaurant tycoon themed rpg horror game with visual novel and point-and-click elements set in 1960s France following the story of a lively waiter named Rody trying to make as much money as possible in a week at a fancy bistro owned by a charismatic and successful chef, Vince.


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cannibalism, homosexuality, autism... this game really has it all damn!

relacionamento toxico, canibalismo, homossexualismo, master chef e trabalhador clt
jogaço da poha

I ended up loving this game so much that I forced my boyfriend to play it
There is absolutely nothing suspicious going on in this restaurant nuh uh

no little ginger boy! don't apply for that restaurant position!

This review contains spoilers

i feel like it's more of a 3.25 but i bumped it up. i really liked its atmosphere, art, and music but i feel like its short length and buggy gameplay holds it back A LOT. i played this with my friends so it made everything a bit more fun. the fandom is pretty cool and the fanart is nice. i was confused on why vince and rody didnt make out because that's all i saw in the fanart

gameplay:
- the lack of a back-facing sprite for rody was really confusing for me and the fact that you had to go to the bottom-right corner to clean up the plates was pretty annoying. the hitboxes for customers are odd as well. you can only give them their meals when you're right next to them instead of just.. the table..? and for tables of 4 you can take their orders all at once but not for tables of 2??
- getting nitpicky (or maybe a skill issue on my part), the highlighting of options sometimes wasn't very obvious and when i'm very quickly spamming z and trying to move immediately i didn't know if i took a table/order or not.
- (continuing nitpicky stuff from here on out) in my first playthrough i accidentally skipped over the first screen explaining the controls and had no idea you could sprint, which resulted in me losing a couple tables, not being able to afford the matches, and get ed1. but in game, there's literally no reason why you SHOULDN'T sprint so like ???? was there a point in making a sprint button?
- i only ever used the cologne and matches for ed3/4 and since you can only equip one item at a time, i didn't see a use for the other ones except for completion purposes. i feel like there should have been items or upgrades that, for example, let rody carry more than 1 dish or the kitchen process more dishes at once.
- i feel like rody's house or the back alley dumpster area could have been utilized more than just what they were designed for (saving, buying, dumping).
- there's a figure that appears outside rody's/vince's window but it's never explained.
- the fact that stealing from the cash register doesn't result in any consequences, or even getting mentioned is kinda weird.
- it's hard to tell if talking to vince or exiting the bistro to dump the trash takes up time, and overall the timer on the top right was just confusing and didn't really help since it was never explained.
- sometimes it was hard to tell who was talking because of the lack of names and/or colour coding (which they did in cold front).
- there are a... considerable amount of capitalization/punctuation errors but they didn't distract me TOO much. but since my friends and i were reading the dialogues out loud they were pretty hard to read at times.

story/characters:
it's.. okay for what it is. that infodump at the end of the "canon" 3rd ending was kinda overwhelming and left my friends and i just ????????? so yeah again, it would have benefitted from being longer. i also think the characters could have been fleshed out some more, i honestly wouldn't have minded any romantic development/ending branches based on dialog choices.
the endings aside from 3 end pretty abruptly and i was expecting an extra cg or two. it kind of left me wanting more than the credits rolling. <- another part that holds a ton of potential to be good but fell flat.
it felt like everything just started getting good, and then it ended.

tl;dr i think it's worth your time. a couple hours for a free game, some cool art, and nice music. watching someone play is reasonable too if you'd like a stress-free experience. gameplay and length/pacing are lackluster, but i'm looking forward to what they make next.