Deathbloom: Chapter 1
released on May 16, 2019
Inspired by the classics of survival horror. The manor and surrounding properties sprawl into a maze of corridors, bedrooms, foyers, libraries, studies, galleries, gardens, and more. Filled with puzzles, traps, and hidden passageways that explore the secrets of the property and its deadly occupants.
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It's... Fine.
A wee step up from yer usual indie PC first-person horror, and you can feel the Resi influence there, but it's still just awfa bare bones. Enemies don't roam, apart from the odd triggered moment, so you spend the game leaning round every corner to spy a dude just standing there unable to see ye. Aim, pop three in his head before the AI can react, repeat. Not exactly clamouring to get on Chapter 2, but we'll see how it goes.
A wee step up from yer usual indie PC first-person horror, and you can feel the Resi influence there, but it's still just awfa bare bones. Enemies don't roam, apart from the odd triggered moment, so you spend the game leaning round every corner to spy a dude just standing there unable to see ye. Aim, pop three in his head before the AI can react, repeat. Not exactly clamouring to get on Chapter 2, but we'll see how it goes.