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Decarnation is a story rich adventure horror game. Solve cryptic puzzles, fight disturbing enemies, explore a phantasmagorical world of dreams and nightmares, and face the most terrifying monsters from the darkest parts of your soul.
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What a short and simple psychological horror game that uses aging for its body horror. Case in point, the first scene of the game starts with the exploitation of the protagonist's body dealing a blow to their well-being. Surprisingly, the narrative holds well given its twist and I do appreciate a sincere ending for this genre. I do disagree with the epilogue though.
As for its mechanics and gameplay, it is quite lacking in both puzzles and horror. The puzzles can be unclear in their intent as well as monotonous to some degree where a sprint option would have helped to reduce this friction although I would have this over the monster rooms. Horror is subjective but I did find it weak in terms of its impact but not visuals. Perhaps I needed more scenes of body horror and maybe impact the protagonist during the fantasy sequences like flesh falling off and turning into enemies. For a positive point, I do like seeing more rhythm mini-games and the hide-and-seek mini-game is surprisingly fun. Overall though, this is the only reason why I think the game is brought down despite its small scale.
Still, its creativity and effort makes this an short indie gem worthy of attention.
As for its mechanics and gameplay, it is quite lacking in both puzzles and horror. The puzzles can be unclear in their intent as well as monotonous to some degree where a sprint option would have helped to reduce this friction although I would have this over the monster rooms. Horror is subjective but I did find it weak in terms of its impact but not visuals. Perhaps I needed more scenes of body horror and maybe impact the protagonist during the fantasy sequences like flesh falling off and turning into enemies. For a positive point, I do like seeing more rhythm mini-games and the hide-and-seek mini-game is surprisingly fun. Overall though, this is the only reason why I think the game is brought down despite its small scale.
Still, its creativity and effort makes this an short indie gem worthy of attention.
Really interesting adventure game of a person's psyche being broken down and reformed to cope with a horrible scenario. I say it loses half a star due to the following:
-Lack of a running button(You will walk the entire game.)
-Kind of broken collision in the last parts of the game(It really breaks when you are trying to get into the train car.)
-Didn't really like the dancing minigames(I know it was important to develop and show Gloria as a dancer. Just didn't find them fun.)
-Lack of a running button(You will walk the entire game.)
-Kind of broken collision in the last parts of the game(It really breaks when you are trying to get into the train car.)
-Didn't really like the dancing minigames(I know it was important to develop and show Gloria as a dancer. Just didn't find them fun.)