Demon Sword

Demon Sword

released on Dec 31, 1990
by Tose

,

Taito

Demon Sword

released on Dec 31, 1990
by Tose

,

Taito

A port of Fudou Myouou Den

The game starts out with an evil demon ruling over the world and its inhabitants, who live in fear of it. However, a man named Victar, who comes from a small village, has a sword that can destroy the demon. The blade had previously been split up into pieces, though, and Victar must travel through three worlds to get back the three broken pieces in order to restore the sword to defeat the demon


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Dude, Demon Sword is tough! The graphics are cool and the music's alright, but you die like all the time. Still, there's something fun about bashing monsters around as some warrior with a power sword. Maybe it's a guilty pleasure thing?

It's slightly better than Legend of Kage, but suffers from many of the same issues as the first game, namely that the levels are just ridiculously big. The AI is also utterly stupid which makes the boss fights and really most fights just seem like random idiots running around you swinging their weapons. It's a shame because the sense of traversal feels so good, it's just missing an equally competent level and enemy design to really enjoy it in.

Appareantly NA and JP versions have alot of differences between each other. I am going with NA version. Will update this review if I play the JP version. Be advised.

A spiritual succesor to Legend of Kage. As a big fan of the NES port of Kage I feel like right in home. Unlike its predecessor this is an exclusive NES title.

There are usual stuff like projectile throwing and our blade to kill or deflect enemy projectiles. You can upgrade both your projectile attack (from the doors will be explained later) and your blade (gets upgraded automatically by the end of the stages).

There is a health bar and you can fill it back (with orange sphere items) and you can even upgrade it further!(with black sphere items) Items do their job once you deplete your health bar so don't be afraid if you have spheres in your stash.

There are automatic, useable and immediate items in the game. You can get those by either killing enemies or going into the doors. (with the key item) There are Heaven and Hell doors. Either you get sweet items/upgrades from Buddha The Enlightened One or you get to bloody your hands to get them from the minibosses. Oh and don't farm items in the same place for too long. After awhile demon hounds spawn to get your act together and you wouldn't want that.

The downside to all the upgrade mechanic is you can game over alot of times until you get the hang of it. The game just throws you into the jungle with only one health bar.

The levels aren't always linear and you have to navigate your way through mazes so to speak to progress and reach the stage bosses. I thought it was a nice change of pace rather than killing and going right or left.

Bosses are either pretty cheeseable or ridicilously hard.
I couldn't honestly find a middle way to this. And that is my biggest complain.
(Keeping useable items to boss fights is my advice for the hard ones.)

Overall a good game and should have had the title of "Legend of Kage 2" unlike the mediocre DS game. It is basically Kage but way more polished and a pretty damn good time once you get good at it.