Meitantei Conan & Kindaichi Shounen no Jikenbo: Meguri au Futari no Meitantei

Meitantei Conan & Kindaichi Shounen no Jikenbo: Meguri au Futari no Meitantei

released on Feb 05, 2009

Meitantei Conan & Kindaichi Shounen no Jikenbo: Meguri au Futari no Meitantei

released on Feb 05, 2009

After receiving a distressing correspondence from a former classmate requesting his presence, high school detective Hajime Kindaichi travels to Twilight Island to investigate the anguish behind the letter. Meanwhile, as fate would have it, Conan Edogawa has been introduced to a modern folktale by Professor Agasa, on an island in the south that serves as a premiere tourist resort, inhabitants have been mysteriously disappearing for extended periods of time before suddenly returning without explanation. What's more: When they disappear, they are transported to an alternate version of that very same island. Intrigued, Conan consents to investigate the case while his companions go on a vacation at the tourist trap known as Twilight Island. As the mystery deepens and it becomes clear their two cases are more related than it first seemed, a grand case unfolds that requires the unmatched reasoning powers of both young detectives.


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Cool game, I'd recommend it for anyone who likes either show.
The obligatory investigation/interrogation systems aren't the most elegant but they get the job done. While the overarching case is interesting it doesn't really leave you with any mind-bending twists or big logic puzzles, which is fine but it leaves the game feeling a bit predictable. At times it feels like the game is just quizzing you to check if you've paid any attention to what's going on, which would be less annoying if they let you check your keywords during dialogue.
The biggest flaw I felt was the ranking system at the end of each chapter. Mystery adventure games have very little replay value by design, unless your mysteries are artificially generated or randomized in some fashion the outcome of the narrative remains constant, so why grade the player on their performance?

oh yeah, the bomb defusal minigame was cool, even though I hated playing it