Digger T. Rock: The Legend of the Lost City

Digger T. Rock: The Legend of the Lost City

released on Dec 01, 1990

Digger T. Rock: The Legend of the Lost City

released on Dec 01, 1990

The game centres around the miner Digger T. Rock, as he spelunks various caves and catacombs whilst searching for the mythical Lost City. The game was the first game to be developed by the newly re-branded Rare, whereas the first game to be released under the company was Solar Jetman, earlier in 1990. Digger T. Rock is also the first Rare game released for a Nintendo console. It was later included in Rare's 2015 Xbox One retrospective compilation, Rare Replay.


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An okay platformer mixed with some Boulder Dash mechanics.

Cute sprites but who gave this kid traction issues and added in those super annoying mosquitos that you can't do anything about in certain places I just want to talk.

Also feels like a "make your own map on paper" kind of game which sucks for a game that boots you to the title upon game over and asks you do it all again in one go.

Constant reminder that Rare made 10 good games.

A fun puzzle platformer with some nice ideas. Digger T Rock is separated into 8 caverns. In each one, you must locate a pressure switch (which looks like a large pillar) and then rush to the exit point.

You can dig through soft rock with your shovel, find ladders to climb down large holes, and find explosives to blow up certain walls.The levels are fairly small, which makes the trial and error methodology less frustrating, and makes learning how the level works a lot of fun – even when you have to contend with hidden paths you can’t see. You’ll need to find the exit, switch and work out a path between that takes less than 60 seconds.

Unfortunately, resources are quite limited. Waste too many and you’ll need to start the level again. In some ways, Digger T Rock actually reminds me of Lemmings, except that you have control over an individual lemming. Working out the puzzle of each level is entertaining, and it’s a shame that there’s only 8.

That said, level 8 is a nightmare. There are loads of pillars that look identical to the switch, but only one will work, multiple routes to try that will waste resources. On top of that, there are no ladders or explosives in the level itself. If you haven’t saved enough stuff from previous levels, it will be impossible to finish, and you’ll have to reset the game and start from the beginning – not fun in the slightest.

With more levels and having the required resources in each level, this could be an extremely fun game. The snippets used in the snapshots were good fun, especially one where you have to make it from switch to door with no damage.

A clunky and unsatisfying 2D platformer.

idk how Rare got their act together to make DKC and Banjo cuz all their old shit is so bad oh my god