Disgaea 6: Defiance of Destiny

released on Jan 28, 2021

The first new Disgaea game in six years is here! Meet Zed, a zombie that has risen above them all except one - a God of Destruction!

Can a mere Netherworld zombie rise up and destroy a god? Find out in the newest installment of the Disgaea series! Features such as Super Reincarnation, 3D visuals (a first for this series), and adjustable gameplay settings make this the perfect game for both new and old Disgaea fans!

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I actually like the 3D models since they remind me of a high quality 3DS game, but man this really feels like a mobile game. I know Disgaea's whole gimmick is watching big numbers become bigger numbers, but when said big numbers start out in the millions and just go higher from there, there's basically no feeling of actual progression. In the older games, you had to earn that kind of damage. It also makes it harder to tell how strong a character actually is but the game is so easy that doesn't really matter.

The good thing is the 3D models are not bad.
The bad thing is everything else is.
Awful story, awful characters, rehashed plots, missing over half the units, no memorable tracks, bad gameplay, too easy, no content. Good god, this is awful. I honestly believe they rushed this one after DisgaeaRPG tanked, because there's no way they made it this bad on purpose.

good god, this shit runs so terribly on switch. it's also systematically very much pared down from disgaea 5, and disgaea 5 runs perfectly on the switch, a platform where it really shines.
i am abandoning this switch version. when disgaea 6 complete comes out on steam, i may pick it up there because i'm stupid. it's rare for me to care that much about performance issues, but it's genuinely so bad that it makes me nauseous and/or causes eye strain, depending on how i have the graphics options tuned.
fingers crossed on that pc port, i would love to love this

Not there yet. The story's possibly the weakest in the series, it's literally missing more than half the classes from before (from 47 to just 22) and the game balance really needs some tuning.
I'm not that down on the game though. I'm interested in seeing how the season pass goes, and I like the idea behind the new system: tuning the AI is very fun and involved! They need to have a few more roadblocks and manage the system as you go through the game as it gets too trivial towards the end. I also think the graphics work well - on PS5, you can have it running well over 4K and the models appear to be mostly untextured, with a reasonably high polygon count and toon shader. All the 2D assets in 1080 look really poor, including all the artwork. On the other hand, it does mean that the entire thing comes in at well under 3 gigabytes, even with fully voiced story cutscenes (though no animated intro).
One worry though - I've had 4 crashes in the last day alone on my PS5. This is the least stable game I've played on the machine, and disappointing after a rock solid 120-plus hours on Galleria.

not as invested in the characters this game around. The 3d isn't bad, but it did take away the charm of the battle animations. When you're grinding out a game for +50 hours, the little things like that can either slow or accelerate the burnout. In this case, I found myself missing the over the top funny battle animations of the sprite-like characters from disgaea 5. i found myself kind of burnt out on the disgaea gameplay even when i played 6 for 30 hours less than 5. It didn't change much of it's gameplay except some of the passive mechanics, but because it was already good it's not too much of a detriment. i'll still probably play the next game, or play the previous entries.

This review contains spoilers

Condenses, augments, and implements Disgaea 5's mechanical strengths, reducing the overall number of variables to focus on to make room for big number go up. Extremely funny to multiply the numbers by 10^3 - 10^6 for no reason. The characterization is God awful -- Usalia did not forgive Marjorita in D5 for King Misedor's character progression to be "i'm rich, but not brave" to "i can be brave AND rich." The reduced number of classes and lack of aptitudes (!!!) do focus the grinding, aided by the quality of life. It's a cop-out to me that Carnage and Rakshasa modes had no stronger accompanying characterization than "oh it's this but harder" -- D5 had a much stronger narrative for Carnage. The mini-programming language for D.I. makes it less menu/stat sim and more Progress Quest, which is a great direction. I think threepeating onto normal, Carnage and then Rakshasa difficulties makes sense for capturing exponential growth, but it limits my interest for the harder bits of Rakshasa. the story picks up a little in second act, but is it worth it? i might introduce someone to the series with this, and it's definitely my second-favorite -- but i can't exactly call it "very good."