A port of Disney's Donald Duck: Goin' Quackers
Donald Duck Advance is a 2D platformer about Donald's quest to rescue his girlfriend from the evil magician Merlock. Players collect magical orbs to unlock the portal to the next level and eat ice cream to manage Donald's anger level.
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Disney's foul tempered duck was already cooking up a storm on other consoles so I guess it was only natural that Donald would eventually bring his crazy shenanigans over to the GBA and the results are... okay.
Becoming more of a standard 2D platformer similar to the GBC version than the Crash Bandicoot-esque gameplay like other consoles, it's another licensed videogame that ticks all the usual platforming cliches off of the list.
One thing that lets this game down though (and what keeps this from getting the usual good full 3 stars) is the extremely shoddy collision detection and hitboxes. Sometimes when you jump on enemies or punch them you kill them but other times it'll be you taking damage instead, leaving you with some frustrating scenarios that could make you almost as angry and flustered as Donald himself.
Becoming more of a standard 2D platformer similar to the GBC version than the Crash Bandicoot-esque gameplay like other consoles, it's another licensed videogame that ticks all the usual platforming cliches off of the list.
One thing that lets this game down though (and what keeps this from getting the usual good full 3 stars) is the extremely shoddy collision detection and hitboxes. Sometimes when you jump on enemies or punch them you kill them but other times it'll be you taking damage instead, leaving you with some frustrating scenarios that could make you almost as angry and flustered as Donald himself.