Don't Move is an experimental puzzle platformer with a focus on ludonarrative dissonance and player investment manipulation.
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I actually had a little fun with this one - you basically are not supposed to move and you keep dying if you do, but constantly dying unlocks new features. Wish it had more depth though, or a way to know what the trophies I am supposed to unlock are. Not terrible, but definitely could have been a lot more.
The gameplay loop is pretty simple. You can only move left and right, and if you move your character for like a second or so you will explode and respawn back to the middle of the screen. However, you get several kinds of rewards while doing it
The game description mentions "player investment manipulation" and it does get its point across, illustrating how extrinsic rewards (mostly numbers going up) can be used to keep the players' attention even though what you're doing is not that interesting
There's an actual ending, btw.
Some objectives aren't clear and others drag for too long, so it loses a couple of stars, but it's an interesting idea and ends in a clever way
The game description mentions "player investment manipulation" and it does get its point across, illustrating how extrinsic rewards (mostly numbers going up) can be used to keep the players' attention even though what you're doing is not that interesting
There's an actual ending, btw.
Some objectives aren't clear and others drag for too long, so it loses a couple of stars, but it's an interesting idea and ends in a clever way