Downfall

Downfall

released on Feb 15, 2016

Downfall

released on Feb 15, 2016

A remake of Downfall

There is nothing Joe wouldn't do for his wife. But as they try to save their marriage with a romantic getaway, things go from bad to worse, and from worse... to insanity. In this tale of love, madness and murder - Joe will prove what kind of man he is. But what kind of man is he exactly? A loving husband? A cold realist? A bitter skeptic? That is something YOU will decide, as you join him on his journey for redemption...


Also in series

Lorelai
Lorelai
The Cat Lady
The Cat Lady

Released on

Genres


More Info on IGDB


Reviews View More

Nowhere near as good as The Cat Lady but still pretty engrossing in its own right. I did come out of the game pretty confused though, so I don’t think the story was told as effectively as it should’ve been. The vibes are immaculate and carry the game pretty far though, so it’s tough to dislike.

Actually a very good prequel to The Cat Lady, which I didn't finish for some reason. I can't remember too much about it to be honest, the game seemed quite chaotic to me. It looked really great though, very disgusting and the atmosphere got me too. I'll play it again sometime.

Definitely the weakest story wise in the trilogy, but the actual exploring and puzzles are fun.

ǟռɖ ȶɦɛռ ֆɦɛ ɢօȶ ǟʟʟ աɛɨʀɖ...

Oops I played them out of order! Oh well!

This is by far the clear weakest of the trilogy for me. Kinda wild to me that people prefer this over Lorelai or even Cat Lady. The story was insanely weak and felt poorly written in comparison to the others in the trilogy. I think the writing does a bad job of getting you to care about any characters or anything thats happening to them... besides Agnes. Agnes is my queen, I love her sm. I also don't really understand why we're telling the story of the mental turmoil of a woman (Ivy) through the eyes of a man (John) like, idk if its just the writing but it doesn't really work for me. It feels repetitive and like they have to smack John in the head with the same information over and over, never getting anywhere. And the reason's why John needs to take the actions that he does in the game feels so contrived and a bit cliche, just everything was so odd and not always in a cute way.

Idk, it was just so hard to feel attached to anybody in this one. Not bad by far, and the gameplay was still really fun for the point and click genre. But overall this game just doesn't work for me.

I will say though, I love the upped gore factor of this one, compared to the other ones in the trilogy??? Downfall was BRUTAL. And I loved it lol.

Also it would be irresponsible of me to not mention the VA in this game.... its not great. It's not great at all, even by the standards of their other games. I'm so sorry yall it was just so comically bad, I burst into laughter FREQUENTLY bc of the weird delivery of specifically John's lines.

[Main Story]
**
A game that explores the depths of human emotion and raw relationships as the player paves the way through the unimaginable horrors hidden in a seemingly tranquil hotel.

The player wears the skin of Joe Davis who as a child knows ivy already had feeding problems, being marked by a terrible event with his brother.

It has been several years since this event. Joe finds ivy, falls in love and gets married. But over time their relationship gradually gets cold and Joe wants to save his marriage.

One of the things the player can look at is the monochromatic color palette that Dev used to create his characters and game scenarios, combining the ambient sound with the lighting and soundtrack making a great combination. Given that certain vivid colors like red from a bow or jewel, sky blue reminds you that the palette is not just black and white.

There are times when the player will notice the lights turn off, there are whispers, scratches or suspenseful scenes such as the ax man approaching slowly, leaving a brief tension in the player.

As you progress through the game, you may see some slightly disturbing images, such as open wounds, dismembered body parts, etc. that may not be in everyone's stomach.

The various lighting levels that exist in the game can somewhat change the mood of the player. Like going through a corridor with several windows where rays of light illuminate the entire room around the player, for example.

Much of the horror of the game can be seen through the various conversations with the hotel characters. The various options that exist in the game as the player progresses in the game begin to become a difficult choice of how Joe should express himself. Through various dialogues the player may or may not realize Joe's level of mental health.

You should explore a relationship that is about to end, where each party knows exactly how to hurt each other by saying painful things or treating silence.

There is a hint of black humor in some of Joe's conversations, such as in a place where death is on the line and each participant adds some humor and underlying threat.

Each choice you made will affect the end of the game. These decisions the player may notice a small light, like a flash on the screen.

All the choices I made were all based on the good side of Joe and the ones that made the most sense in that field. Even though Ivy always upset. In the end I missed only 2 skulls to have 100% in the game.

The voices of the characters are not all bad in my opinion, like that of Agnes who conveys relaxation and positivism, Joe himself who conveys love, anger, frustration and sadness in his voice and Ivy with her voice always sad and tired.

There are several characters the player will meet at the hotel like the 4 Sophie, the idiot of Harrison, the doctor z experimenting with crazy socks, The Queen of Maggots (who also appears in the cat lady) with her terrifying voice and susen of the cat lady game.

There are several puzzles to make throughout the game to keep up with the story, but nothing too complicated.