Dragon Quest Monsters: Joker

Dragon Quest Monsters: Joker

released on Dec 28, 2006

Dragon Quest Monsters: Joker

released on Dec 28, 2006

Players assume the role of a monster hunter as they capture, train and breed a powerful army from more than 200 classic Dragon Quest creatures in order to become the world's greatest monster trainer. Joker is a breakout title that combines the depth of a classic Dragon Quest RPG with the addictiveness of a monster catching adventure.


Also in series

Dragon Quest Monsters: Joker 3
Dragon Quest Monsters: Joker 3
Dragon Quest Monsters: Joker 2
Dragon Quest Monsters: Joker 2

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Reviews View More

Pokemon with Dragon Quest monsters, pretty good.
Very nice game for NDS.

Uno de los juegos que más veces he rejugado, aunque es una historia muy sencilla, es muy original y funciona de sobra para introducirte en el juego, los personajes tienen mucha carisma (base mi personalidad en el prota) y es el primer Monsters que jugué, así que lo recuerdo con mucho cariño

An extremely unusual creature-raising sim, mostly to its benefit but sometimes not.

Whereas Pokemon and SMT offer huge, linear worlds and DWM 1-2 have procedurally-generated dungeons, Joker has a small set of mid-sized sandboxes. They look good, but repeatedly traipsing over the same ground gets old—and this is a grindy enough game that you have to do that. Fert Isle is the worst; it's too linear.

Joker's full-3D, over-the-shoulder graphics are very impressive for a DS game; I struggle to think of another DS RPG that took the same approach or another DS game of any genre with such detailed models. It's Dragon Quest, so the monster designs are great, though the palette swaps are a little disappointing coming from other raising sims that aren't Monster Rancher.

The soundtrack is good but tragically unvaried. Of the seven explorable islands, five share a single theme; all of the dungeons but the last share a theme; and so on.

I don't like how the skill point system forces you to choose between interesting skills and vital stat point boosts, or the way it pushes you to spend a monster's skill points before fusion (which requires you to swap them into your party, annoyingly).

The English text is well-written and well-edited.

Tiene una cantidad de farmeo insana, pero tiene un no se qué que me hace viciarme y pasármelo genial.

Le jeu est trop kiffant, c'est juste dommage qu'il n'y ait quasi 0 postgame et qu'il manque de persos secondaires