Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition

Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition

released on Sep 27, 2019

Dragon Quest XI S: Echoes of an Elusive Age - Definitive Edition

released on Sep 27, 2019

Ready for a grand adventure filled with memorable characters, an enchanting story and classic RPG gameplay that can be taken on the go? This definitive version of the critically acclaimed game features the same sprawling content of the original, but with newly added character-specific stories, fully orchestrated field and battle music, and the ability to switch between not only between HD and retro-inspired 16-bit visuals, but also Japanese and English voice track.


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dragon quest xi for the nintendo switch was an overall incredible game. let me start off with all the good things.
for one graphics were absolutely beautiful, same with the majority of character and enemy designs. the enemies were all charming with funny/punny names which reminded me of my favorite game, undertale. honestly, i feel like the enemy designs are what newer gen pokémon designs wish they were. they also had really good animations too, (pokémon take notes.) the gameplay was also extremely fun, despite the occasional grinding that most rpgs have. (i found myself under leveled quite a few times towards the beginning because i was just so eager to progress the story.) theres so many npcs to talk to as well, it was actually surprising. the towns and cities and caves were well designed as well, and i always looked forward to getting to a new area. the voice acting was for the most part charming. i played the dub, and it took some getting used to, because the accents aren’t american english. i guess i wasn’t expecting that, but i really did grow to like them. there was a lot of voice acting as well, mind you. it actually surprised me; cutscenes left and right, conversations with your party members in the overworld, etc.
next, onto the characters. most of the cast was extremely likeable and charming in my opinion. to me that’s super hard to accomplish. i only really didn’t care for maybe 3? characters the entire game, (and pretty much only because i’m mean lol) but one was extremely minor, & all of them eventually grew on me, especially one of them who had an excellent redemption arc. my favorite characters were erik and serena. i could write a paragraph on them alone, but i’m not going to for time sake. i loved all my party members though, not just those two. i loved being able to run around with them, dress them up in cute outfits, chat with them, take pictures, etc. there are times in the story where you get separated from them, and i found myself legitimately sad that my friends weren’t around.
there was so much to do, so many side quests, it was a pretty long game but i enjoyed almost every second of it. there were some slow parts in the beginning of act 2, but interesting nonetheless. there were also some seriously emotional moments that i was not expecting, especially towards the end of the game. i usually have a cold heart, yet even i shed a couple tears. the humor/dialogue was great too, overall the writing for this game was just great. there’s even a post game with even more content so i’m excited to play through that. now, onto what i didn’t like.
the silent protagonist. this trope is so old and outplayed, it’s 2019. not every protagonist should have to be a self-insert. that’s why they claim they don’t let link talk, but no matter what you name link, he’s still his own person. people don’t need a blank canvas to project themselves onto a character. not every game is that kind of game, and it kind of ruins it for those of us who want a main character with personality. i love eleven/the luminary nonetheless, but eleven is a guy who already exists, that’s why i named him his canon name, as i almost always do in rpgs. i wish he would’ve had voice acting, and actual dialogue choices instead of “El explains what happened at blah blah blah”. and that blank look he had on his face at certain times when not emotionless things were happening just pisses me off.
the soundtrack: dragon quest’s lackluster soundtrack is honestly disappointing. now don’t get me wrong, there’s a couple beautiful pieces that i loved and even added to my youtube playlist, but most were forgettable, and even annoying. there’s honestly not that many songs. there’s like 3 generic town themes, one overworld theme which i actually grew to hate, (thank god theres a free dlc that replaces the overworld music with that of dragon quest 8, because that one was much better) one generic enemy battle theme, one generic boss battle theme. maybe excluding the final boss. it kinda ruined the experience for me, not gonna lie. some of the music doesn’t even loop properly, or was just very dissonant and overall unpleasant.
overall a solid 8/10.

Just reviewing this now in case I never get around to finishing this one.
Simple and clean. Perhaps a little too simple sometimes.

dragon quest games and me shelving them 3/4 the way through, name a more iconic duo

Great RPG that I’d recommend to anyone a fan of the genre.
Good and simple combat and leveling up system.
Amazing characters.
Decent story.
Tons of great upgraded features with the definitive version.
The only thing I didn’t like was some insane difficulty spikes either with party limitations for story reasons or throwing an over leveled boss at you randomly when you’re too low of a level. Or having a boss after a boss after another boss with no HP or MP restore. Nice design there. Other than that, rest of the game is great.