Dragon Wars

released on Dec 31, 1989

The designers of the Bard's Tale series, Wasteland, and Battle Chess pooled their talents to create the ultimate role-playing fantasy. They knew it had to be a first-rate story with sophisticated graphics. The result was Dragon Wars. Sailing across uncharted seas, you and your party are in search of a legendary paradise called Dilmun — a place where the streets are paved with gold and no one wants for anything. However, King Drake of Phoebus has declared all magic illegal - magickers have been slain or fled into exile. In retaliation, enemy islands have threatened to unleash their guardian dragons, the most destructive force in the world. While docked at a harbor in Dilmun, you are arrested on suspicion of spellcasting. Imprisoned and stripped of everything but your wits, you are sentenced to life in a cesspool called Purgatory. Magic is your only salvation - a worldly possession in a world possessed.


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You can easily see the Bard's Tale DNA here. It plays similarly with an updated skill system and some quality of life changes. A decent dungeon romp overall.

played for a few minutes, what handicaps it is the old school, must look up the manual drm.

It's a pretty fun roleplaying game with a lot of wit and charm. Very similar to old school D&D. But it is also very old school hard. You have a very limited amount of inventory and you have to be very picky with the your skills very early on, especially if using the template characters. There are some other characters you can find throughout the course of the adventure. Some of the later battles can be daunting. Grinding is definitely encouraged.

And as always, the game is sort of cryptic about things that can be done in the game. The manual is a necessity to use for this game, as it has all of the quotes in it.