DreadEye VR

DreadEye VR

released on Nov 28, 2017

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DreadEye VR

released on Nov 28, 2017

Please, take a seat. You'll be here for a while. Don't worry, you won’t be alone. Let these creatures welcome you to give you a taste of a dark surreal experience. Don't be afraid just yet. Perhaps they will spare you this time around. After all, the nastiest thing they can do to you will only be virtual. But, then again You will probably be wishing you were in a real dream.


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DreadEye VR is a game that had potential and great ideas but the execution is INCREDIBLY poor.

The game starts with the player being moved in a wheelchair, suggesting seated play. Every instance you see your character in, they're sitting. Then you are presented by the core gameplay loop; doing a ritual with different ingredients being put in a cauldron. This spawns a ghost, you give the ghost attention and then they leave, leaving you an item behind. Sometimes you get teleported to a "nightmare sequence" where sometimes you can interact with, some other times you just watch.

The way the ghosts work is that they need to be watched for them to leave. Once you watched them enough, a sound will appear on your left, right or behind you, with the intention to make you turn.
Once you do, you are rewarded with a jumpscare and the ghost leaving.
If you're used to horror games and their ambient noise, this will make the experience incredibly frustrating because all you will think about is "WHY IS IT NOT MOVING I AM FLASHING THEM JUST LIKE THE GAME TOLD ME TO".
I feel like the worst aspect of this comes when the game makes you look behind you because you can only really do that if your chair can spin or if you're standing. My chair is like the cheapest thing ever so I ended up having to play standing.

Small problem with playing standing is that you're gonna have to recalibrate the space boundaries and then switch to seating again for the cutscenes and everything will become an offsync buggy mess.

To make this worse, the achievements will hinder your experience.
One asks you to play the game ignoring all calls (AKA with your phone permanently buzzing), another one by never resetting the ingredients (meaning that if because of physics shenanigans or a ghost fucking up your setup, say goodbye to this achievement), another one by beating it under one hour (this is where you can notice all of the flaws in the game's design and it's incredibly frustrating to get if you don't know how the ghosts work) and there's one for having bought another of the developer's games.

The nightmare sequences of the game is the only good part of this game because they actually offer something more other than just jumpscares.

In conclusion: DreadEye VR has something to offer, but it is so incredibly not worth it I really cannot recommend anyone from trying this one out.