Dungeon Souls is an action-adventure roguelike dungeon crawler which draws heavy inspiration from Nuclear Throne, Risk of Rain, and Overture. Explore vast procedurally generated dungeons, collect loot, and slay hordes of challenging enemies!
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The flood of roguelike games in the previous decade has made its stay on Steam. Dungeon Souls makes a quick pick-up n' play where you, as one of the 10 classes, have to search for marks that'll activate the portal to the next floor in the dungeon. You'll encounter bosses, uncover secrets and build your character based on your stats, skills and passive items you find. The passive item feature is the greatest contributor to the fun of the game, which affects your abilities in combat and environment.
Having played it right after amounts trials-and-errors, I've had my warrior character run through the monsters like a tank donned with razor-blades. The class and crafting systems are good incentives for replay value. Even the bosses, hidden levels and miscellaneous characters give some depth to the back story of the world and the plot, unveiling further the conspiracy that you're seemingly caught into, as of why you ended up here in the first place.
Even then, it can only keep me coming back for so much, due to the content limits (which is still satisfactory) and for my other game commitments.
Having played it right after amounts trials-and-errors, I've had my warrior character run through the monsters like a tank donned with razor-blades. The class and crafting systems are good incentives for replay value. Even the bosses, hidden levels and miscellaneous characters give some depth to the back story of the world and the plot, unveiling further the conspiracy that you're seemingly caught into, as of why you ended up here in the first place.
Even then, it can only keep me coming back for so much, due to the content limits (which is still satisfactory) and for my other game commitments.
A twin stick pixelated roguelite that plays exactly like the combination of games it claims as its inspiration - Nuclear Throne, Risk of Rain, and Overture, two pretty good games and one awful one.
It's the usual roguelite fare as you explore procedurally generated dungeons and shoot at everything that moves, occasionally picking up power ups that may or may not be enough to carry you further into the game. There are secrets to be found and other characters to unlock, but largely this plays like a much more grindy knock off of Enter the Gungeon which came out 8 months before.
It plays okay and has its own charm, but it drips with unoriginality and doesn't offer anything it's competition does better.
It's the usual roguelite fare as you explore procedurally generated dungeons and shoot at everything that moves, occasionally picking up power ups that may or may not be enough to carry you further into the game. There are secrets to be found and other characters to unlock, but largely this plays like a much more grindy knock off of Enter the Gungeon which came out 8 months before.
It plays okay and has its own charm, but it drips with unoriginality and doesn't offer anything it's competition does better.
Pese a inspirarse de nuclear trhone y tener elementos de bullet hell, el juego parece querer que vayas con cautela poniendote trampas de pinchos o trampas de rocas tipo indiana jones, lo cual no se mezcla bien, una cosa que se nota especialmente cuando tienes hordas de enemigos que te disparan proyectiles o vienen corriendo hacia ti y tienes trampas de pinches detras tuyo que te impiden maniobrar, o cuando viene el redeemer y no tienes que apurarte al portal pero el camino esta lleno de trampas de pinchos.
otras cosas que me molestan:
-Cantidad de objetos limitada y que se repiten
-En las boss fights a veces se spawnean cofres aleatoriamente, los cuales puedes usar como coberturas dado que los proyectiles enemigos no pueden atravesarlos, no sé si esto es intencional pero es muy explotable y en más de una ocasión te ahorra tener que esquivar los proyectiles
-En ocasiones cuesta mucho identificar que esta pasando en pantalla y te puede jugar muy en contra
otras cosas que me molestan:
-Cantidad de objetos limitada y que se repiten
-En las boss fights a veces se spawnean cofres aleatoriamente, los cuales puedes usar como coberturas dado que los proyectiles enemigos no pueden atravesarlos, no sé si esto es intencional pero es muy explotable y en más de una ocasión te ahorra tener que esquivar los proyectiles
-En ocasiones cuesta mucho identificar que esta pasando en pantalla y te puede jugar muy en contra