Empire Earth III is a real-time strategy video game developed by Mad Doc Software and published by Sierra Entertainment, released on November 6, 2007.[1][2][3] It is the latest installment of the Empire Earth series and has generally received widespread negative reviews.[4] Empire Earth III contains five epochs, fewer than other games in the series but covering roughly the same time period. The game features three factions: Middle Eastern, Western, and Far Eastern.[5] Each faction comprises unique buildings, units, and technologies.
Also in series
Reviews View More
Thanks for killing Empire Earth off, Mad Doc. You never made Art of Conquest, EEII, and EEIII out of passion for Empire Earth and the RTS genre at large, no - you just wanted to merge with Rockstar Games to develop less drab, more playable stuff which I don't even care about because I'm indifferent to Rockstar properties.
So EEII had nothing to say about it, right? That's because it's simply EE1 with extra steps, unnecessary tedium, and dated graphics (EE1's graphics haven't aged one bit, funny enough). Ironically though, somehow EEIII proved to be infinitely worse by doing the exact opposite of EEII. EEII just added, but EEIII only removed. The game has no content. Axing tons of epochs defeats the purpose of Empire Earth. Pretending to cover a vast span of time is a superficial attempt at BEING Empire Earth. Empire Earth is about variety, not subjecting players to accept design concept executions built on developer scumbaggery. This game is such blatant trash that Mad Doc didn't even have the decency to admit they severely messed up by removing EEIII from their website.
Hey, our game sucks, we don't care about Empire Earth's integrity. We at Mad Doc only care about our reputation, that which deserves to be tarnished, but won't be because Rockstar acquired us as a subsidiary. The damage is done.
So EEII had nothing to say about it, right? That's because it's simply EE1 with extra steps, unnecessary tedium, and dated graphics (EE1's graphics haven't aged one bit, funny enough). Ironically though, somehow EEIII proved to be infinitely worse by doing the exact opposite of EEII. EEII just added, but EEIII only removed. The game has no content. Axing tons of epochs defeats the purpose of Empire Earth. Pretending to cover a vast span of time is a superficial attempt at BEING Empire Earth. Empire Earth is about variety, not subjecting players to accept design concept executions built on developer scumbaggery. This game is such blatant trash that Mad Doc didn't even have the decency to admit they severely messed up by removing EEIII from their website.
Hey, our game sucks, we don't care about Empire Earth's integrity. We at Mad Doc only care about our reputation, that which deserves to be tarnished, but won't be because Rockstar acquired us as a subsidiary. The damage is done.