Everyday Shooter

Everyday Shooter

released on Mar 29, 2006

Everyday Shooter

released on Mar 29, 2006

Everyday Shooter is an album of games exploring the expressive power of abstract shooters. Dissolute sounds of destruction are replaced with guitar riffs harmonizing over an all-guitar soundtrack, while modulating shapes celebrate the flowing beauty of geometry. Play through different levels each with a completely unique musical, graphical, and gameplay style. Shoot to trigger musical sounds and riffs that combine to form the final soundscape of the game. Use points earned in the game to unlock extra lives, shuffle mode, and different visual filters.


Released on

Genres


More Info on IGDB


Reviews View More

A great first lesson in how to adapt arcade mechanics into different modalities of expressiveness and different applications of risk and reward. I think maybe it might not hold up in the wake of both different rhythm games and different adaptations of how to make arcade games meaningful without the risk of the lost coin, but at the time it felt like a complete revelation.

Inmcumple muchas de las reglas no escritas del género en favor de la estética, lo cual está: bien, pero, quizás por eso, me esperaba una experiencia más sugestiva y me ha terminado decepcionando un poco. Un arcade musical de este estilo pide llevarte a la zona y este no lo consigue. Siempre te mantiene a cierta distancia y no se termina por romper la barrera entre jugador y pantalla.

that feeling when you are 15 and listen to shoegaze for 6 hours every day and have no idea where you belong in the world and feel sad and numb and full of hope that maybe someday you might find some humble sense of place all at the same time