Fallen Aces

released on Jun 14, 2024

The A.C.E.S. Watchful guardians of Switchblade City. Being taken down, one by one. Now it's up to one man, with two fists, to get to the bottom of it all. Fallen Aces is a crime noir FPS that plays right out of the '90s and looks right out of the comics.


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Chapter 1 is off to a pretty fun start. I adore the artstyle, the atmosphere is super rich and it's wonderful to look at. It's such an odd combo of high-detail, comic-book textures and low poly environments that feels simultaneously new and old.

Now for actual gameplay. It's quite fun, although I don't think it's quite there yet. It feels good to play, decently heavy even if melee combat feels a bit off. It can be hard to tell exactly what your range is, but it's not demanding enough for that to really be an issue. The design style is an odd mix of Duke Nukem with a lot of interactivity and an immersive sim, which really works together quite well. There's times the game really pulls this ideal off. Sneaking around sniper sightlines, taking backroutes and ducking into hidden vents, placing tripwire mines, and climbing boxes to get to a roof and busting through the skylight. It makes you feel smart and like the protagonist of your own Noir story, coming up with your own creative solutions to get around problems.

Other times though, you can just be left wandering a level for a while, accidentally bumping into enemies since you really don't know where you're going. Exploring is fun, but exploring while also having to play cautiously gets less fun.

I'd also appreciate more reasons to play carefully. The main reason to think smart is to avoid getting swarmed, but you can still play pretty recklessly most of the time and be a-okay. I like that you can leave enemies alive or dead, but there's not really a difference between the two. Some sort of reason to avoid killing enemies could be interesting as long as it's not too intrusive.

Anyways, very fun game. I'm excited to see where this game goes, and it's got a lotta time to get even better.

Goated game already, can't wait for chapters 2 & 3

they should hire me to do authentic new jersey guy voice at the player

its good i love the combat, its challenging in a fun way, pretty good story cant wait for part 2 and 3 tho

I'm SO in. My experience was more stealth-focused - aiming for a "ghost" type playthrough - for double-edged reasoning. On the one hand, it is SO DAMN FUN to move through these spaces! The pathing is organic and robust, and the discoverable secrets and conversations make for great rewards for committing to that!

On the other hand, the combat, while still very solid, does leave room for improvement. Very rarely did the melee weapons feel all that important, compared to how effective fistfighting proved. One melee weapon in particular seemed more stealth-focused, but I couldn't tell what made it any different.

I also have very little experience with the guns! Going so stealthy didn't really leave much need for them. However, they felt more threatening in the hands of enemies than in my own. Maybe I was just good enough at the melee combat that I didn't need them, but I also just didn't want to use them because of how limited the inventory/ammo space was.

None of this is necessarily "bad" for me! Again, my entire goal was to not be seen, and the game made this VERY fun! However, a handful of big fights that I didn't manage to avoid did shine a light on the above concerns. Given that this is an Early Access game, it's probably worth mentioning!

Stealth folks: play this game!! It's so damn good!!

loved the open ended level design, combat was good but could use some fine tuning, also want more guns