Famicom Grand Prix II: 3D Hot Rally

Famicom Grand Prix II: 3D Hot Rally

released on Apr 14, 1988

Famicom Grand Prix II: 3D Hot Rally

released on Apr 14, 1988

Famicom Grand Prix II: 3D Hot Rally is the sequel to Famicom Grand Prix: F-1 Race, although the two games are very different. In a departure from its predecessor, Famicom Grand Prix II features a behind-the-car view. Rather than consisting of a handful of short tracks, 3D Hot Rally provides three long tracks consisting of a variety of different terrain types giving the feel of an actual rally race. As the name implies, the game allows you to use the Famicom 3D System glasses to give the race a real feeling of depth.


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ボタン連打して修理するマリオたちが可愛かった。

Famicom Grand Prix II: 3D Hot Rally is a racing game with quite a bit of history and it is 1,000,000% better than it's prequel. Unlike the prequel, this game plays in angle more comparable to Mario Kart/Stunt Race FX/F-Zero where the camera is positioned behind you making it easier to navigate than it's prequel.

The maps this time around are also much bigger than before at well over twice the length. The map also has paths which you can take which leads to a feature introduced in this game being a pitstop you can place on the map in certain points. What's bad is if you take the wrong path while playing the game you will completely miss your pitstop making the feature a bit tedious.

A feature introduced in this game as well, which no other 8-bit NES/Famicom racing games did was actual bumps on the road similar to Stunt Race FX which was super technology impressive at the time and is easily the feature I love most about this game. It helps makes the races feel just that more exciting.

Other features that are different or new are the addition of three vehicles instead of one, with the most poster-child vehicle being the Monster which is the only one featured outside of this game from time to time (such as Mario Kart Wii and Mario Kart 7 featuring references to it). Objects actually have eyes, which helps makes the game fit into the Mario Universe unlike the prequel. The game also is one of eight games to support the Famicom 3D System which I haven't personally gotten to use, but it does explain the 3D in the title and was the poster game for it.

Overall, this game may not be the best racing game ever but I find it to be the best 8-bit racing game to have been released, back in the day. This is 100% worth your money if you're into these games or well you could play what this game inspired- F-Zero and Super Mario Kart.