Fighter Mage Bard

Fighter Mage Bard

released on Mar 20, 2014

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Fighter Mage Bard

released on Mar 20, 2014

A short, retro-themed RPG by Scott Cawthon.


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Looks like hackerp000 beat me to being the first person to review this game. Oh well.
Here is one of Scott's earlier works prior to FNAF. This was a free game designed for the iOS and takes massive inspiration from early NES RPG games like Final Fantasy and Dragon Quest.
All-in-all, it's a very short experience, each run likely only taking you about 2 hours, maybe more depending on the class you pick.

Gameplay Rating: 7/10
If you're familiar with Scott's FNAF World, this isn't too far off. It's an open-world game where you go around, kill enemies, and do that until you reach the final boss. Part of the game's charm is finding secret passageways to get secret chests or get a shortcut. These hidden passages aren't hard to find, but they aren't entirely blatant either, making exploration fun and rewarding; something I think Scott deserves to be praised on.
Now, onto the classes.
The Fighter is the easy mode of the three. The Fighter hits super hard and can also collect Daggers that deal crazy amounts of damage. Basic but fun.
The Mage has three spells that you have a limited number of uses on before you need to recharge them. To be honest, the Mage tends to not be as fun at the Fighter because most of the time the difference between the spells tends to be neglegible so you're just spamming Vamp since it also heals you.
The Bard is similar to the Mage but also has their own unique sort of spells via songs. Sadly, the Bard doesn't get much to differentiate itself from the Mage and ends up being worse as a result, as the Bard is more focused around debuffs which are not so great in this game.

Story Rating: uhh
there is no story lmao
i mean you're some kind of guy that then goes to kill a monster? idk man

Colorblindness Rating: A+
All good.