A port of Final Fight
A port of Final Fight for the Super Nintendo Entertainment System was released as a launch title for the platform in Japan in 1990 and later in North America in 1991 and then in the PAL region in 1992. The SNES port removed the two-player co-op option, the Industrial Area level and playable character Guy. Most of the scene transitions were also edited out. In the arcade version, the player characters would be seen exiting the levels and breaking through doors unlike the SNES version. Due to hardware limitations the SNES version could only display two or three enemies on-screen, in contrast to the CPS arcade version, which could display up to nine or ten enemies on-screen; to make up for this difference, the SNES version features more stopping points than the arcade version and the enemy placement is vastly different.
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https://www.youtube.com/watch?v=Bg1jYAZ1yk4
The fact that this port is so bad is confusing when you consider the quality of other Capcom home ports. Ghouls n Ghosts and Forgotten Worlds on Genesis were great even if they didn't have all the bells and whistles of their arcade counterparts, and not only that, they were rebalanced because the devs knew people wouldn't be throwing quarters at their console to keep things going.
Do yourself a favor and just play Final Fight 2 or 3. 2 may be easier and, in some ways, duller but at the very least you're not constantly getting stun-locked. In case you're wondering..."Final Fight Guy" really doesn't fix any of the problems of this port and should be avoided as well.