Final Fight

Final Fight

released on Dec 21, 1990

Final Fight

released on Dec 21, 1990

A port of Final Fight

A port of Final Fight for the Super Nintendo Entertainment System was released as a launch title for the platform in Japan in 1990 and later in North America in 1991 and then in the PAL region in 1992. The SNES port removed the two-player co-op option, the Industrial Area level and playable character Guy. Most of the scene transitions were also edited out. In the arcade version, the player characters would be seen exiting the levels and breaking through doors unlike the SNES version. Due to hardware limitations the SNES version could only display two or three enemies on-screen, in contrast to the CPS arcade version, which could display up to nine or ten enemies on-screen; to make up for this difference, the SNES version features more stopping points than the arcade version and the enemy placement is vastly different.


Also in series

Final Fight Revenge
Final Fight Revenge
Final Fight 3
Final Fight 3
Mighty Final Fight
Mighty Final Fight
Final Fight 2
Final Fight 2
Final Fight
Final Fight

Released on

Genres


More Info on IGDB


Reviews View More

A versão de Super Nintendo é muito ruim.
Não tem multiplayer offline, contém censuras e até algumas partes removidas quando comparada a versão de arcade.

Final Fight on SNES is a classic arcade beat-em-up for sure! It's fun blasting through waves of thugs as Haggar and friends, rescuing Jessica. But man, without that 2-player co-op, it loses some magic. The graphics are sweet, the music slaps, but it's super short and very tough. Still, a nostalgic throwback for old-school arcade fans.

It's a simple game, but it's nearly impossible for me. Even with cheats, I just can't beat this game. It wins me over with the soundtrack (I could dance to that), but I still need to train my patient to try to finish this game for the 100th time. Final Fight Guy is a better experience, but still not quite there.

I had kind of a hard time playing this for the first time, but i think there's definitely enough room for me to get properly used to how this game works and actually enjoy myself more. I do like side scrolling beat-em-up games like this, so I think there's potential for this to get better in my eyes as I play it. For now though, I'll keep it at a 6 and move on to other games.

It's a bad port of an arcade game that hasn't aged well. It loses the visual fidelity (to be expected), a character, an entire stage but they sure kept the frustration factor in and then some. Regular enemies can kill you in one or two hits, and unlike most good beat 'em ups, you don't respawn where you left off if you use a continue. Instead, you're kicked back to the very beginning of the (sometimes very long) stage which only adds to the monotony this genre always had.

The fact that this port is so bad is confusing when you consider the quality of other Capcom home ports. Ghouls n Ghosts and Forgotten Worlds on Genesis were great even if they didn't have all the bells and whistles of their arcade counterparts, and not only that, they were rebalanced because the devs knew people wouldn't be throwing quarters at their console to keep things going.

Do yourself a favor and just play Final Fight 2 or 3. 2 may be easier and, in some ways, duller but at the very least you're not constantly getting stun-locked. In case you're wondering..."Final Fight Guy" really doesn't fix any of the problems of this port and should be avoided as well.