Fire Emblem: Three Houses

Fire Emblem: Three Houses

released on Jul 25, 2019

Fire Emblem: Three Houses

released on Jul 25, 2019

Here, order is maintained by the Church of Seiros, which hosts the prestigious Officer’s Academy within its headquarters. You are invited to teach one of its three mighty houses, each comprised of students brimming with personality and represented by a royal from one of three territories. As their professor, you must lead your students in their academic lives and in turn-based, tactical RPG battles wrought with strategic, new twists to overcome. Which house, and which path, will you choose?


Also in series

Fire Emblem Engage
Fire Emblem Engage
Fire Emblem Warriors: Three Hopes
Fire Emblem Warriors: Three Hopes
Fire Emblem Warriors
Fire Emblem Warriors
Fire Emblem Echoes: Shadows of Valentia
Fire Emblem Echoes: Shadows of Valentia
Fire Emblem Heroes
Fire Emblem Heroes

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Reviews View More

Being the only Fire Emblem game I've played I have no idea how this compares to other games in the series. But being a persona fan I loved the borrowed time mechanics. The story really isn't anything special and I have issues with how completely abrupt the endings are. The students are really where the game shines, and suprisingly, the lore is really interesting and cool.

My favourite Fire Emblem. Like Echoes, the characters and story really carry the experience rather then the gameplay but it doesn't matter when the cast is this good. #BlueLionsSweep

This one is a dozy, and for reference I only played Blue Lions like 2 years ago. It's a good game by all means, but it felt dull at times. Like I'd say 75% of the game is spent doing stuff around the monastery and the other 25% is actually playing Fire Emblem.

Characters are, fine? Edelgard was weird. Like your step-brother is sitting here offering you mercy after trying to kill you for 5 years, and after you turned into a giant monster and tried to kill him. And what does Edelgard do? Chuck a knife at the guy, promptly getting her killed. It makes no sense!

Other than repetitiveness and odd story choices, it's a fine game.

I'll be brief.

Aren't hobbies supposed to pass time, instead of filling it? What it means to finish a game? Specifically, I almost never finish at 100% of progress games for lack of practicality, but if you consider the games I play, like Tactics Ogre, and their inane prerequisites for a 100% clear, you can see where I come from. One thing is achievement hunting, one thing is saying "yep, there's nothing else left in this for me". Hope I make sense.

Why then does Fire Emblem: Three Houses, or as the fans call it, 100% Walkthrough, ALL ROUTES, keep locking content behind routes? I understand the need to have a complex and definitive experience, with no clear canon, but the clumsiness and game design show another picture. There's three routes in the game, of which ... only one could be considered necessary. Repetitiveness of gameplay loop between monastery trips, fun for the first five minutes, and recycled battle maps can do only so much good for enjoyment.

I felt like I had to play this game just to be done with it and it's not a good indicator of enjoyment and fun. I stepped back, took a break from games altogether, came back last week and cleared all routes. It's frustrating, yes, because there's merit in it. There's a sparkle of good characterization, clear understanding of what makes a good Fire Emblem, but then it's snapped back to reality thanks to awkward choices.

Here's a couple examples:

- I feel like this game is bloated with content, while keeping to a single route and developing that single one Blue Lions would've done wonders, it would've addressed so many odd moments in the other routes as well. No spoilers, but if you know, you know.
- There was no need to choose the route to pick so early in the game. I hope you enjoy playing the same 10-12 chapters each new game!! when there's also BUILT IN a way to borrow units around your level. Huhhhh let me PLEASE have all units have that standard build and let me skip half the game please.
- Map design is barren. There are probably two or three good maps, and while other games in the franchise like Awakening like to at least present you a set piece, Three Houses really likes to put you through unimpressive ground and grass textures all the time.

These kind of flaws really shine through once you realize, in order to experience the full brunt of the game, you have to play through all three four routes. It leads to confusion, it leads to frustration; for goodness' sake choosing the Golden Deer faction because you like their characters (fair enough) is paramount to NOT understanding important plot points because it takes for granted that you've played the other two routes, and now you're ready for a third point of view.

I understand where the love for the game comes from. The soundtrack is stellar, the game's very accessible and the battles and classes are very hands-off, reward experimentation and being able to influence units' growth is also very fun. The characters and themes of the game give a lot of think about and offer interesting counterpoints to each other in their support conversations and there's no clear best or worst unit in terms of balance, characterization (except a very dull middle aged man) and build. Still, no reason to put permadeath when all characters are supposed to be important, but you do you, "Intelligent" System, this kind of game design doesn't incentivize iron man runs, at all.

I don't want to be bitter, I think I liked this game. I'll talk about the DLC in another review, at least I'll be able to skip all the monastery chicanery and jump straight to the maps, which made me not want to play the game ever again after 200 hours.

Man i love this game so much. i love and care for the characters so deeply in this game. As my first fire emblem game im so happy this is my first one