Firefighter F.D.18

Firefighter F.D.18

released on Apr 09, 2004

Firefighter F.D.18

released on Apr 09, 2004

Experience all the excitement and danger of fighting fires in Firefighter F.D. 18. As a firefighter, you'll break down doors with axes, use high-powered fire hoses to smother flames, and avoid collapsing floors while looking for trapped civilians. In addition to blazing fires, you must overcome obstacles such as smoke, gas, explosive chemicals, and environmental dangers that lurk throughout the city. Firefighter F.D.18 puts you in the heat of the action as you unravel the mystery of random eruptions of fire throughout a sprawling metropolis.


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Starts as an arcade style firefighter game and somehow morphs into some firefighter die hard by the end

Not the most varied gameplay experience, but I think it's just entertaining and short enough to be worth checking out.

weird as hell in a great way. the cutscenes and voice directing and so many other things are baffling, but at the center the firefighting gameplay is pretty good and it's hilarious that there are boss fights. there are too many levels though, cutting out like half of them would make the game less exhausting. i really don't know how to word just how strange this game is

I'm convinced this is some sort of weird supernatural horror game. But apparently it really is just about fighting fires.

Does to firefighting what time crisis did to shooting people.

You chop boxes with a fireaxe, you put out fires, you see a person to save and a disembodied voice says "SAVE THEM", and then they thank you like a House of the Dead NPC.

Perfect game, no notes.

Wish I enjoyed this more. Starts with a fun premise hilariously executed with surprisingly good firefighting action, but as the drawn-out chapters continue it's only made increasingly clear the game is spinning its wheels.

I'd wholeheartedly say this is worth a shot if you have a curious inclination, at the least, the first few chapters are very fun and bookended with some primo Konami presentation and PS2-era Hollywood imitation melodrama. The gameplay loop is great, there's a strong arcadey slant to the scoring and level structure which adds a hurriedness to things. Host to many legitimately inspired setpieces and bosses that exploit conventional locales for surprisingly effective sequences. One of my favourite bosses is literally just, "a fire in a locker room" because of how well its executed lol. Lockers bursting open with flaming clothes flying at the player in the form of projectiles.
By the time you get to the chemical plant, just bounce, that's when the creative spark has effectively been extinguished.
https://cdn.discordapp.com/attachments/624717617999118349/884823876910080092/huehuheu.mp4