Future Wars

Future Wars

released on Dec 31, 1989

Future Wars

released on Dec 31, 1989

In the year 1989, a simple window cleaner is working outside of a skyscraper. Intending to play a prank on his angry boss, the unlikely hero discovers a secret passage leading to a time machine along with mysterious alien documents. Operating the device transports the protagonist to the year 1304, where he is given a seemingly ordinary task of rescuing a lady in danger. However, he soon finds out about a much more. The first in what was supposed to be a series of games about time travel but no other games were made.


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A graphic adventure game on a brand new engine should not still have unsolvable situations in 1989. The point and click interface is also somewhat clunky which mars what could otherwise have been a compelling adventure game.

Man, if this game was just a bit better, it would have been an absolute belter. There's a heck of a lot to enjoy about Future Wars. Future is spelt correctly for a start...

It's one of those games I'd see on Bad Influence or Games Master as a kid and it completely capture my imagination, or I'd see screen shots in a magazine and think it was the most mind blowing thing ever. There's a great story, some great pixel art, and time travel. A big winner. And throw in some absolutely fantastic 80s synth, and I'm a happy boy.

The problem is, it's a really obtuse point and click, and without the help of a guide, I wouldn't have got to experience the fantastic story and great music. And even with a guide, it was still a pain in the arse at times.

I played this as part of the Delphine Collection on Evercade, and it's thanks to that I got to experience it, but the biggest issue is that its an Amiga game designed for use with a mouse, making some of the puzzles quite fiddly and frustrating, especially when you get mere seconds to act on anything. Enter a code before the ceiling squishes you. Took 5 seconds, dead. A shooting section, missed a guy by a gnats ball hair, dead. Take an invisibility pill to evade some guards, and it wears off after a few seconds. Your character has the acceleration of an articulated lorry carrying a static caravan.

Those few bullshit moments aside, it's a great time, and it's a real shame that there's a great game trapped behind some shitty time sensitive bollocks that would put a lot of people off. I'm glad I persevered. The music over the last level and end credits are from the best 80s film you've never seen. Absolutely brilliant. And people miss out because of bullshit game mechanics.

But going back to what I said earlier about it capturing the imagination, there's just something about those old Amiga games that intrigue me, and really do it for me, despite the fact half of them play pretty fucking badly.

It'd be cool if Evercade did a Cinemaware cart. I'd love a shot at It Came From the Desert.

The graphics and puzzles are neat but the controls are really frustrating and the random deaths unnecessary and frustrating. Still not bad for 1989, it’s just not aged too well.