Taking place 35 years after the first installment of the series, Galaxy on Fire 2 has an even bigger adventure in store for Keith T. Maxwell than its predecessor. Time travelling to the far end of the known galaxy by a malfunction of his hyperdrive, the reckless fighter pilot soon finds himself in mine station, headed by Gunant Breh. The mining station is in the orbit of Var Hastra, a planet in a star system he has never heard of. Soon, he learns that he has missed quite a lot... not only has a new faction, the freethinking Mido Confederation founded by Nivellian and Terran runaways and rebels, emerged in the meantime, but also has a new threat started to wreak havoc among all inhabitants of the universe. Coming out of nowhere and launching devastating raids on convoys and freight ships of all factions, the mysterious Voids are about to make the whole galaxy tremble with fear and put the unstable peace among the different alien races to the test. With the help of the clandestine Deep Science society, an equally secretive and progressive union of ingenious scientists led by the beautiful Dr. Carla Paolini, Keith turns against the seemingly unstoppable alien menace and ultimately sets out to face the Voids in their own home world and end their reign of terror once and for all. During this advanture Keith meets his other old comrades, and also has the potential to have his own space station, in the orbit of Planet Kaamo.
Also in series
Reviews View More
+ One of the best and only worthwhile full game experiences on mobile
+ Simple but gripping skills-based combat
+ Cool abilities
+ Great graphics for a mid-2010’s mobile game
+ Surprisingly memorable music
+ Entire factions and planet systems and lore
+ A weirdly robust item trading and sellong system you wouldn’t expect from a mobile game that causes a great feedback loop
Cons:
- Planet systems inside solar systems are completely identical inside their respective factions, with only the background’s planet and skybox as well as an occasional asteroid belt differentiating them from each other
- Late- and post-game the grind starts to get more and more monotonous until you have to pay 30 000 000 credits as well as collect 30 tons of the most valuable commodity in the game to buy your own space station
- DLC doesn’t add as much as its asking price suggests, the price should’ve been more evenly distributed with the base game
- Most NPC quests end up being useless when grinding as you’ll just farm certain commodities as you try to save up, discouraging 100%:ing the game unless you want to spend money
However, the best part about this game are the space fights. There are many different types of ships weapons for you to choose from and the controls work perfectly on mobile. It is not an overstatement when I say, that the controls and the feel of the ships in this game are by far better than in some even newer PC games like Battlefront II. The game can also be played as a freighter pilot transporting wares for people or selling them in systems, they are worth more in, but in my opinion that not half as much fun as playing around with the combat system.
I can't even put into words, how amazed I am, that this is a free game.