A gang of gangsters has holed themselves up in an apartment building and taken some hostages. The player has to shoot the gangsters as they slowly creep up behind the windows but at the same time has to avoid shooting any hostages. After the gangsters have appeared completely behind their windows they will shoot back at the player. Therefore the player has to act quickly. The same goes for Nitro Ed who is pacing along the top of the roof and throws hand grenades which will result in instant death, no matter how many lives the players has left.
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Gangster Alley feels like it should have been a light-gun game. Luckily we got that in Hogan's Alley on the NES!
That being said, moving your crossair around feels pretty good, and the game is generous enough that sometimes aiming in the middle of the window is good enough even if technically the bad guy's sprite isn't under the crosshair.
Definitely still very playable and enjoyable.
That being said, moving your crossair around feels pretty good, and the game is generous enough that sometimes aiming in the middle of the window is good enough even if technically the bad guy's sprite isn't under the crosshair.
Definitely still very playable and enjoyable.