GeaSaga
releases on TBD
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A cute little game. The combat is nothing special (RPG Maker 95 says hi), but the world design is interesting: in dungeons and on the overworld, events are marked with an (!); touching them starts a battle, triggers a special event, or opens a location (usually the former). Battle events are once-only, so the effective random encounter rate is very high for unexplored areas but quite low for explored ones. In dungeons, unexplored tiles are blacked-out, so you can't see where the events are until you stumble across them. Unfortunately, the dungeons are pretty samey; they have different graphics, sure, but they don't feel different to explore.
The original art and some other cute touches elevate the experience.
The original art and some other cute touches elevate the experience.