GetsuFumaDen: Undying Moon

GetsuFumaDen: Undying Moon

released on May 13, 2021

GetsuFumaDen: Undying Moon

released on May 13, 2021

GetsuFumaDen: Undying Moon combines intense roguelite hack-and-slash action with a stunning dark fantasy world, brought to life through the stroke of traditional Japanese art. As the chosen leader and guardian of the land of the living, wield the otherworldy arsenal and powers of the Getsu clan as you descend deeper into the depths of Hell to eradicate the source of the cataclysm. Distinct Ukiyo-e Inspired Visuals Inspired by the Japanese ukiyo-e art style, the world of GetsuFumaDen is as beautiful as it is deadly. Vibrant, dynamic 2D animations bring the artistic world to life. Brutal, Larger than Life Boss Battles A reanimated demon lord, a colossal centipede, and a five-headed hydra are only some of the myriad massive and fearsome monsters and yokai standing in your way. Defend yourself against their relentless onslaught and emerge victorious to descend deeper into the depths of Hell. Dynamic, Weapon-Based Combat. Master the rythmn of intense sword fighting action: pacing and timings of movements are inspired by Japanese martial arts. Utilize the unique special moves of a wide range of weapon types including katanas, battle umbrellas and spears to outsmart your enemies. Authentic Roguelite Action While death is not the end, the world of Hell lives and breathes, presenting new map layouts and challenges to overcome with each attempt. Permanent upgrades, customizable weapons, and variable level progression provide new opportunities and challenges for every run. Immersive Weapon Enhancement System The crafting process gives you complete control over the ability to collect, enhance and unlock abilities of main and sub weapons. Unlock enhancements to your favorite weapons at each run, and get back in the action! Soul Devour Power-Up System Collect souls during each descent to power up in real time. Utilize the unique power-up system to dynamically and strategically select enhancements.


Released on

Genres


More Info on IGDB


Reviews View More

good idea, good visuals, terrible execution, terrible progress.
i dont wanna play even with cheats

Cool visuals but uncool gameplay

Esse jogo é muito bom em geral - tem muitas semelhanças com Dead Cells e outros jogos do gênero. O loop de feedback e a capacidade de replay são sólidos e o jogo tem um forte estilo artístico japonês tradicional que melhora a experiência. No entanto, à medida que você avança no jogo e o completa pela primeira vez, pode ver algumas das falhas de design e a falta de opções interessantes para seguir. É um título sólido, no entanto, vale a pena pelo menos uma jogada.

I picked this game up on a whim based on the visual style. I've put dozens of hours into Dead Cells, one of the most pleasantly tactile side-scrollers I've played in recent history, so discovering that Undying Moon was a pretty blatant clone that doesn't play (or run, on Switch) nearly as well was like getting hit with a stun-gun. I tried to give it an honest shot, but every time I died in the opening level, my evening got just a little bit worse.

Undying Moon came with a copy of the original GetsuFumaDen for Famicom (ported by the masters at M2, no less) so I started playing it as a consolation prize only to discover it was completely untranslated. The game also came with a crisp scan of the instruction manual to give the player some extra guidance. This was also untranslated.

I'm not going to rate this, but that's okay because I don't really want to rate this. I don't really want to think about this much at all.

Similar to Dead Cells in terms of gameplay, Undying Moon lacks the depth in it's combat (which is much more deliberate and slower paced like classic Castlevania) and progression that makes the the later so addicting. Undying Moon is a barebones but beautiful game and ultimately a testament to Konami that they can still give their old franchises love when they really want to (even if they fumble the ball in the process).