"Is it just me, or am I engulfed in flames?" is one of the many one-liners uttered by Gex, a wise cracking gecko who should check himself into television rehab; he's addicted to it. After saving the Television Realm from the evil Rez in his first adventure, the gecko was ready to kick back, relax, and watch a little television. Little did he know his adventure was just beginning. One day, two secret agent goons showed up at Gex's doorstep. They inform him that Rez is back and looking for vengeance; the evil monster is planning to destroy the Television Realm once more...and possibly the world. When Gex tells them that he's retired and doesn't care, one of the goons hits the gecko on the head and takes him to a secluded place. When Gex comes to, the mystery men plead with the gecko to take the cash and help destroy Rez for good...or at least make him disappear. With that incentive (the cash), the wise cracking lizard slips into his special agent suit and plunges headfirst into the Television Realm. Watch out, Rez -- Gex is back!
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I'm a big fan of Gex as a character and I actually enjoy all the references and his silly one liners. Level design is good and I really like the themes. However, there could be more variety since a lot of the themes repeat themselves too often. My biggest problem is the camera though. They didn't manage to get that right at all, it's always in the wrong place and some passages get unnecessarily hard just because you can't see anything although this is a fairly easy game in general. It actually gets so annoying that it really reduces the fun a lot and the worst thing is the stupid sound everytime you try to move the camera in a place where it is stuck. Ugh.
I still think the average rating on Backloggd is too low, Gex deserves some love and these issues could easily be fixed with a well done remake.
Вторая часть Gex уже смело представляет нам полное 3д, максимально всратая камера и управление в некоторых моментах желает быть лучше, но все же эта игра может доставить удовольствие своими нестандартными подходами к платформингу
gex's toolkit is brief and functional: he gets a tail bounce after any starting jump, and he gets a flying kick that gives a quick burst of speed while tying him to a particular direction momentarily. these are small additions to an otherwise standard run/jump/tailspin verb set, although the smooth implementation allows for seamless transitions and minor momentum conservation to those looking to speed up their gameplay. the obstacles in each level follow suit, providing a nice overview of traditional 3D platformer obstacles at this nascent point in their history. there are seven primary locales with a handful of levels each that reappear over the course of the game, and thus the gimmicks from earlier ones tend to be iterated upon for later entries. the best of these is probably the Circuit Central stages, which have a variety of manipulable platforms for the player to move across its vertically focused areas, such as a platform that rotates around a center pillar until it is struck, sending the platform off in its tangential direction. these levels also center an time-based energy power-up that allows gex to turn on other platforms and walkways when in contact with them. most other level gimmicks are cycle-based: flying table/drawer-platforms in the haunted mansion areas, rotating flat platforms suspended in air in the space areas, dripping lava in the prehistoric areas. very traditional platformer design, but at the same time it becomes hard to tell which of these were really new ideas in '98 when thinking through the slurry of platformers I've played from this period. it becomes even harder when said challenges are seemingly dropped at random throughout a level without real mechanical through-lines to grasp onto.
I went in thinking the voice lines would be trite, but they verge on nonsensical; it sort of presages a family guy-esque "look at the reference!" formula without the nicety of setting up some punchline in the process. gex rarely emotes anything relevant to the situation (outside of an eyebrow-raising chinese accent in the Kung-Fu Theater areas), instead preferring to sing bars from schoolhouse rock songs or drop random schwarznegger lines. or he just says "it's tail time!" over and over and over again. wanted to dunk on the simpsons writer who apparently penned much of this, Robert Cohen, but looked into his history and found out that his one primary simpsons episode credit was.... Flaming Moe's. very unfortunate, because that episode is a series-defining classic.