Ghost Story

Ghost Story

released on Apr 09, 2019

Ghost Story

released on Apr 09, 2019

You're a ghost. You're not sure why. You awaken in a world a with a whole lot of questions and not a whole lot of answers. Make strange friends... Uncover secrets... Gather... eyedrops? Something tells me we're gonna be just as confused when we're done here. Maybe even more so...


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It has all the ingredients of a great game (technically a demo, but you know what I mean): Funky writing, an adorable pixel-look and an interesting enough setting. Yet I cannot say that I've truly enjoyed my time with it. I rarely abandon games: I still march forward with the most terrible of games - Mostly due to morbid curiosity, but also because it gets me this twisted sense of validation to be able to give my opinion on a game.

Now that isn't to say that this game is bad. Sure, it has janky/questionable design decisions (why does the dash have no cooldown) and frustrating little bugs (why doesnt the UI account for controller deadzoning?!), but it's quite competent in what it tries to do. The puzzle and level design ultimately led me to dropping this game: I often felt lost or stuck with no real idea on how to progress. The clues barely helped at all and once I finally did solve a puzzle, I was hit with yet another dead end. By that point, I just closed the game and just went on with my life.

This game is just not for me I guess.